randomASCIIString
Definition
-- @/lua/ge/ge_utils.lua:1502
function randomASCIIString(len)
if not __randomWasSeeded then
math.randomseed(os.time())
__randomWasSeeded = true
end
local res = ''
local ascii = '01234567890abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'
local sl = string.len(ascii)
for i = 1, len do
local k = math.random(1, sl)
res = res .. string.sub(ascii, k, k)
end
return res
end
Callers
@/lua/ge/extensions/core/chat.lua
local wishedNickName = 'ingame_' .. randomASCIIString(6)
@/lua/ge/extensions/editor/shapeEditor.lua
if not highlightMaterial then
highlightMaterialName = "tmp_spHighlight_"..randomASCIIString(8)
highlightMaterial = createObject('Material')