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pushActionMapHighestPriority

Definition


-- @/lua/ge/ge_utils.lua:819

function pushActionMapHighestPriority(map)
  local o = scenetree[map .. "ActionMap"]
  if o then return o:pushFirst() end
  return false
end

Callers

@/lua/ge/extensions/editor/flowgraph/examples.lua
    if not self.pushedActionMap then
      pushActionMapHighestPriority("NodeLibrary")
      table.insert(editor.additionalActionMaps, "NodeLibrary")
@/lua/ge/extensions/editor/veMain.lua
  if vEditor.editorMode == vEditor.EDITOR_MODE_STATIC then
    pushActionMapHighestPriority("VehicleEditor")
  else
  popActionMap("VehicleEditor")
  --pushActionMapHighestPriority("EditorKeyMods")
  if goToWorldEditor then
    pushActionMapHighestPriority("Editor")
  else
@/lua/ge/extensions/core/vehicle/inplaceEdit.lua
  if val then
    pushActionMapHighestPriority("vehicleEdit")
    partNavHistory = {}
@/lua/ge/extensions/editor/flowgraph/main.lua
            if not self.pushedActionMap then
              pushActionMapHighestPriority("Flowgraph")
              table.insert(editor.additionalActionMaps, "Flowgraph")
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
    if not self.pushedActionMap then
      pushActionMapHighestPriority("NodeLibrary")
      table.insert(editor.additionalActionMaps, "NodeLibrary")
@/lua/ge/extensions/editor/flowgraph/search.lua
    if not self.pushedActionMap then
      pushActionMapHighestPriority("NodeLibrary")
      table.insert(editor.additionalActionMaps, "NodeLibrary")
@/lua/ge/extensions/editor/flowgraphEditor.lua
    if not pushedActionMap then
      pushActionMapHighestPriority("FlowgraphMain")
      table.insert(editor.additionalActionMaps, "FlowgraphMain")
@/lua/ge/extensions/editor/createObjectTool.lua
      popupOpen = true
      pushActionMapHighestPriority("CreateObjectTool")
@/lua/ge/extensions/editor/api/core.lua
  if newEditMode and newEditMode.actionMap then
    pushActionMapHighestPriority(newEditMode.actionMap)
  end
@/lua/ge/extensions/editor/main.lua
    extensions.hook("onEditorActivated")
    pushActionMapHighestPriority("Editor")
    pushActionMapHighestPriority("EditorKeyMods")
    pushActionMapHighestPriority("Editor")
    pushActionMapHighestPriority("EditorKeyMods")