pushActionMapHighestPriority
Definition
-- @/lua/ge/ge_utils.lua:819
function pushActionMapHighestPriority(map)
local o = scenetree[map .. "ActionMap"]
if o then return o:pushFirst() end
return false
end
Callers
@/lua/ge/extensions/editor/flowgraph/examples.lua
if not self.pushedActionMap then
pushActionMapHighestPriority("NodeLibrary")
table.insert(editor.additionalActionMaps, "NodeLibrary")
@/lua/ge/extensions/editor/veMain.lua
if vEditor.editorMode == vEditor.EDITOR_MODE_STATIC then
pushActionMapHighestPriority("VehicleEditor")
else
popActionMap("VehicleEditor")
--pushActionMapHighestPriority("EditorKeyMods")
if goToWorldEditor then
pushActionMapHighestPriority("Editor")
else
@/lua/ge/extensions/core/vehicle/inplaceEdit.lua
if val then
pushActionMapHighestPriority("vehicleEdit")
partNavHistory = {}
@/lua/ge/extensions/editor/flowgraph/main.lua
if not self.pushedActionMap then
pushActionMapHighestPriority("Flowgraph")
table.insert(editor.additionalActionMaps, "Flowgraph")
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
if not self.pushedActionMap then
pushActionMapHighestPriority("NodeLibrary")
table.insert(editor.additionalActionMaps, "NodeLibrary")
@/lua/ge/extensions/editor/flowgraph/search.lua
if not self.pushedActionMap then
pushActionMapHighestPriority("NodeLibrary")
table.insert(editor.additionalActionMaps, "NodeLibrary")
@/lua/ge/extensions/editor/flowgraphEditor.lua
if not pushedActionMap then
pushActionMapHighestPriority("FlowgraphMain")
table.insert(editor.additionalActionMaps, "FlowgraphMain")
@/lua/ge/extensions/editor/createObjectTool.lua
popupOpen = true
pushActionMapHighestPriority("CreateObjectTool")
@/lua/ge/extensions/editor/api/core.lua
if newEditMode and newEditMode.actionMap then
pushActionMapHighestPriority(newEditMode.actionMap)
end
@/lua/ge/extensions/editor/main.lua
extensions.hook("onEditorActivated")
pushActionMapHighestPriority("Editor")
pushActionMapHighestPriority("EditorKeyMods")
pushActionMapHighestPriority("Editor")
pushActionMapHighestPriority("EditorKeyMods")