pushActionMap
Definition
-- @/lua/ge/ge_utils.lua:813
function pushActionMap (map)
local o = scenetree[map .. "ActionMap"]
if o then return o:push() end
return false
end
Callers
@/lua/ge/extensions/career/modules/fuel.lua
gasStation = _gasStation
pushActionMap("Refueling")
core_vehicleBridge.executeAction(getPlayerVehicle(0), 'setIgnitionLevel', 0)
@/lua/ge/extensions/ui/liveryEditor/layerEdit.lua
pushActionMap("LiveryEditorTransform")
else
if isUseMouse then
pushActionMap("LiveryEditorTransformStamp")
else
if api.isUseMousePos() then
pushActionMap("LiveryEditorTransformStamp")
end
end
pushActionMap("LiveryEditorTransform")
showCursor(true)
@/lua/ge/extensions/flowgraph/nodes/activity/requestAbandon.lua
self.reset = false
--pushActionMap("FlowgraphControls")
end
@/lua/ge/extensions/editor/assetBrowser.lua
if windowName == assetBrowserWindowName then
pushActionMap("AssetBrowser")
end
@/lua/ge/extensions/flowgraph/nodes/events/controlsAction.lua
self.atTime = -100
pushActionMap("FlowgraphActions")
end
@/lua/ge/extensions/gameplay/garageMode.lua
pushActionMap("GarageMode")
@/lua/ge/extensions/campaign/exploration.lua
local state = M.state
pushActionMap("ExplorationGeneral")
if state.pendingSpawningData then
@/lua/ge/extensions/gameplay/rally/loop/rallyLoopManager.lua
if enabled then
pushActionMap('RallyModeInteract')
else
@/lua/ge/extensions/ui/liveryEditor/editMode.lua
-- M.activate = function()
-- pushActionMap("liveryEditorEditMode")
-- M.setActive(true)
@/lua/ge/extensions/editor/sceneTree.lua
instance.focused = true
pushActionMap("SceneTree")
return
@/lua/ge/extensions/flowgraph/nodes/events/controlsReset.lua
self.reset = false
--pushActionMap("FlowgraphControls")
end
@/lua/ge/extensions/ui/liveryEditor/controls.lua
M.useActionMap("transformStamp")
-- pushActionMap(ACTION_MAPS.transformStamp)
-- toggleActionMap(ACTION_MAPS.transform, false)
-- dump("useActionMap", actionMap)
pushActionMap(actionMap)
end
@/lua/ge/extensions/flowgraph/nodes/util/pushActionMap.lua
self.mapName = self.pinIn.name.value
pushActionMap(self.mapName)
end
@/lua/ge/extensions/editor/flowgraph/main.lua
--[[if im.IsWindowFocused(im.FocusedFlags_ChildWindows) then
pushActionMap("FlowgraphMain")
table.insert(editor.additionalActionMaps, "FlowgraphMain")
@/lua/ge/extensions/freeroam/bigMapMode.lua
pushActionMap("BigMap")