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initPostEffects

Definition


-- @/lua/ge/client/postFx.lua:57

M.initPostEffects = function()
  -- First exec the scripts for the different light managers
  -- in the lighting folder.
  -- log('I', 'postFx', "initPostEffects start...");

  require("client/postFx/caustics")
  require("client/postFx/chromaticLens")
  M.loadPresetFile("lua/ge/client/postFx/presets/defaultpostfxpreset.postfx")
  dofModule = require("client/postFx/dof")
  require("client/postFx/edgeAA")
  require("client/postFx/flash")
  require('client/postFx/fog')
  require('client/postFx/fxaa')
  require('client/postFx/GammaPostFX')
  require('client/postFx/glow')
  require('client/postFx/lightRay')
  require('client/postFx/maskedScreenBlur')
  require('client/postFx/MotionBlurFx')
  require('client/postFx/smaa');
  require('client/postFx/ssao');
  require('client/postFx/turbulence');

  -- log('I', 'postFx', "... initPostEffects done");
end

Callers

@/lua/ge/client/init.lua
  -- log('I','client', "Initialize the post effect manager")
  postFxModule.initPostEffects()
  -- TorqueScript.eval("initPostEffects();")
  postFxModule.initPostEffects()
  -- TorqueScript.eval("initPostEffects();")
  postFxModule.reloadPostEffects()
  -- TorqueScript.eval("initPostEffects();")