initPostEffects
Definition
-- @/lua/ge/client/postFx.lua:57
M.initPostEffects = function()
-- First exec the scripts for the different light managers
-- in the lighting folder.
-- log('I', 'postFx', "initPostEffects start...");
require("client/postFx/caustics")
require("client/postFx/chromaticLens")
M.loadPresetFile("lua/ge/client/postFx/presets/defaultpostfxpreset.postfx")
dofModule = require("client/postFx/dof")
require("client/postFx/edgeAA")
require("client/postFx/flash")
require('client/postFx/fog')
require('client/postFx/fxaa')
require('client/postFx/GammaPostFX')
require('client/postFx/glow')
require('client/postFx/lightRay')
require('client/postFx/maskedScreenBlur')
require('client/postFx/MotionBlurFx')
require('client/postFx/smaa');
require('client/postFx/ssao');
require('client/postFx/turbulence');
-- log('I', 'postFx', "... initPostEffects done");
end
Callers
@/lua/ge/client/init.lua
-- log('I','client', "Initialize the post effect manager")
postFxModule.initPostEffects()
-- TorqueScript.eval("initPostEffects();")
postFxModule.initPostEffects()
-- TorqueScript.eval("initPostEffects();")
postFxModule.reloadPostEffects()
-- TorqueScript.eval("initPostEffects();")