popActionMap
Definition
-- @/lua/ge/ge_utils.lua:825
function popActionMap (map)
local o = scenetree[map .. "ActionMap"]
if o then return o:pop() end
return false
end
Callers
@/lua/ge/extensions/core/vehicle/inplaceEdit.lua
else
popActionMap("vehicleEdit")
local vehicle = getPlayerVehicle(0)
@/lua/ge/extensions/flowgraph/nodes/events/controlsReset.lua
self.reset = false
--popActionMap("FlowgraphControls")
end
@/lua/ge/extensions/ui/liveryEditor/layerEdit.lua
M.stampDecal = function()
popActionMap("LiveryEditorTransformStamp")
M.applyReposition()
else
popActionMap("LiveryEditorTransformStamp")
end
if api.isUseMousePos() then
popActionMap("LiveryEditorTransformStamp")
M.editState.isStampReapplying = false
end
popActionMap("LiveryEditorTransform")
showCursor(false)
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
if im.Button("Pop action map") then
popActionMap("dynamicDecals")
end
@/lua/ge/extensions/gameplay/garageMode.lua
core_input_actionFilter.addAction(0, 'garageModeBlockedActions', false)
popActionMap("GarageMode")
@/lua/ge/extensions/career/modules/fuel.lua
local function endTransaction()
popActionMap("Refueling")
table.clear(fuelingData)
@/lua/ge/extensions/editor/flowgraph/main.lua
else
popActionMap("FlowgraphMain")
end
if self.pushedActionMap then
popActionMap("Flowgraph")
self.pushedActionMap = nil
@/lua/ge/extensions/editor/createObjectTool.lua
local function onEditorDeactivated()
popActionMap("CreateObjectTool")
end
if not popupOpen then
popActionMap("CreateObjectTool")
end
@/lua/ge/extensions/editor/main.lua
extensions.hook("onEditorDeactivated")
popActionMap("EditorKeyMods")
popActionMap("Editor")
popActionMap("EditorKeyMods")
popActionMap("Editor")
--TODO: remove this, if we'll use the disable action maps on editor open strategy
for _, actionMap in ipairs(M.additionalActionMaps) do
popActionMap(actionMap)
end
@/lua/ge/extensions/editor/veMain.lua
--popActionMap("EditorKeyMods")
popActionMap("Editor")
--popActionMap("EditorKeyMods")
popActionMap("Editor")
else
popActionMap("VehicleEditor")
end
popActionMap("VehicleEditor")
--pushActionMapHighestPriority("EditorKeyMods")
else
popActionMap("VehicleEditor")
vEditor.editorActive = false
@/lua/ge/extensions/editor/api/core.lua
if oldEditMode and oldEditMode.actionMap then
popActionMap(oldEditMode.actionMap)
end
@/lua/ge/extensions/editor/sceneTree.lua
if allLostFocus then
popActionMap("SceneTree")
end
@/lua/ge/extensions/gameplay/rally/loop/rallyLoopManager.lua
else
popActionMap('RallyModeInteract')
end
@/lua/ge/extensions/ui/liveryEditor/controls.lua
for key, value in pairs(ACTION_MAPS) do
popActionMap(value)
end
-- popActionMap(ACTION_MAPS.transformStamp)
-- toggleActionMap(ACTION_MAPS.transform, true)
@/lua/ge/extensions/editor/assetBrowser.lua
if windowName == assetBrowserWindowName then
popActionMap("AssetBrowser")
end
@/lua/ge/extensions/flowgraph/nodes/util/pushActionMap.lua
if self.mapName then
popActionMap(self.mapName)
self.mapName = nil
@/lua/ge/extensions/freeroam/bigMapMode.lua
end
popActionMap("BigMap")
currentlyVisibleIds = {}
@/lua/ge/extensions/flowgraph/nodes/events/controlsAction.lua
self.atTime = -100
popActionMap("FlowgraphActions")
end
@/lua/ge/extensions/ui/liveryEditor/editMode.lua
-- M.editModeStateChanged()
-- popActionMap("liveryEditorEditMode")
-- end
@/lua/ge/extensions/flowgraph/nodes/activity/requestAbandon.lua
self.reset = false
--popActionMap("FlowgraphControls")
end
@/lua/ge/extensions/flowgraph/nodes/util/popActionMap.lua
function C:workOnce()
popActionMap(self.mapName)
end
@/lua/ge/extensions/editor/flowgraphEditor.lua
if pushedActionMap then
popActionMap("FlowgraphMain")
popActionMap("Flowgraph")
popActionMap("FlowgraphMain")
popActionMap("Flowgraph")
popActionMap("NodeLibrary")
popActionMap("Flowgraph")
popActionMap("NodeLibrary")
pushedActionMap = false
if not M.arrowControllableWindow and M.pushedNodeLibActionMap then
popActionMap("NodeLibrary")
M.pushedNodeLibActionMap = false
if pushedActionMap then
popActionMap("FlowgraphMain")
popActionMap("Flowgraph")
popActionMap("FlowgraphMain")
popActionMap("Flowgraph")
end
pushedActionMap = false
popActionMap("FlowgraphMain")
popActionMap("Flowgraph")
popActionMap("FlowgraphMain")
popActionMap("Flowgraph")
end