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physicsStateChanged

Definition


-- @/lua/ge/main.lua:837

function physicsStateChanged(val)
  guihooks.trigger('physicsStateChanged', val)
  if val then
    extensions.hook('onPhysicsUnpaused')
  else
    extensions.hook('onPhysicsPaused')
  end
end

Callers

@/lua/ge/simTimeAuthority.lua
      be:setEnabled(false)
      physicsStateChanged(false)
    end
    be:setEnabled(not paused)
    physicsStateChanged(not paused)
  end
        be:setEnabled(true)
        physicsStateChanged(true)
      end