splitWithoutExt
Definition
-- @/lua/common/utils.lua:1086
-- filename DOES NOT contain the extension
path.splitWithoutExt = function(filepath, compositeExtension)
local dir, filename, ext = path.split(filepath, compositeExtension)
filename = filename:gsub('.'..ext, "")
return dir, filename, ext
end
Callers
@/lua/ge/extensions/core/flowgraphManager.lua
for i, filename in ipairs(FS:findFiles(stateTemplatePath, '*state.flow.json', -1, true, false)) do
local dirname, fn, e = path.splitWithoutExt(filename, true)
local path = dirname:sub(string.len(stateTemplatePath) + 1)
@/lua/ge/extensions/career/modules/loanerVehicles.lua
if vehicleInfo.owningOrganization == organizationId then
local _, configFilename, ext = path.splitWithoutExt(vehicleInfo.config.partConfigFilename)
local configInfo = core_vehicles.getConfig(vehicleInfo.model, configFilename)
local organization = freeroam_organizations.getOrganization(veh.owningOrganization)
local _, configFilename, ext = path.splitWithoutExt(vehInfo.config.partConfigFilename)
local configInfo = core_vehicles.getConfig(vehInfo.model, configFilename)
@/lua/ge/extensions/flowgraph/nodes/ui/vehicleSelector.lua
--if self.pinIn.config.value and self.pinIn.model.value then
-- local _, configFn, _ = path.splitWithoutExt(self.pinIn.config.value)
-- data.vehicle = {
@/lua/ge/extensions/util/testJSONFilesSyntax.lua
for _, filePath in ipairs(filePaths) do
local dir, fileName, _ = path.splitWithoutExt(filePath)
local fileText = readFile(filePath)
@/lua/ge/extensions/editor/rendererComponents.lua
) then
local dir = path.splitWithoutExt(value)
openFileDialog(dir)
@/lua/ge/extensions/gameplay/crawl/utils.lua
for _, filePath in ipairs(prefabFileList or {}) do
local _, fn = path.splitWithoutExt(filePath)
local scenetreeObject = spawnPrefab(Sim.getUniqueName(fn), filePath, 0 .. " " .. 0 .. " " .. 0, "0 0 1 0", "1 1 1", false)
@/lua/ge/extensions/editor/resourceChecker/resourceUtil.lua
job.yield()
local dir, basefilename, ext = path.splitWithoutExt(d)
if d and d ~= "" then
for k,v in ipairs(meshFiles) do
local dir, basefilename, ext = path.splitWithoutExt(v)
if job.progress < 75 then job.progress = job.progress + 0.01 end
elseif matName and not FS:fileExists(file) then
local dir = path.splitWithoutExt(matName)
local d, base, ext = path.splitWithoutExt(matName)
local dir = path.splitWithoutExt(matName)
local d, base, ext = path.splitWithoutExt(matName)
if d and base and FS:fileExists(d..file) then
if FS:fileSize(v) > 0 then
local dir, basefilename = path.splitWithoutExt(v)
forestInternals[basefilename:gsub('.forest4', '')] = true
job.yield()
local dir, basefilename, ext = path.splitWithoutExt(k)
if basefilename then
job.yield()
local dir, basefilename, ext = path.splitWithoutExt(v)
if models[string.lower(v)] then
if v and not FS:fileExists(v:gsub('.dds', '.png')) then
local dir, basefilename = path.splitWithoutExt(v)
local filepathIn = v
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceHighscoresLap.lua
local config = {Name = "Custom Config"}
local _, fn, ext = path.splitWithoutExt(vData.config.partConfigFilename)
for k, c in pairs(mData.configs) do
@/lua/ge/extensions/editor/materialEditor.lua
if im.BeginPopup(popupId) then
local _, base = path.splitWithoutExt(res or '')
im.Text('['..((base and base ~= '') and base or tostring(res))..']')
for index, filePath in ipairs(previewMeshes) do
local _, file, _ = path.splitWithoutExt(filePath)
previewMeshes[index] = {path = filePath, name = file}
-- Open up lastPath dir in case there's no texture path set
-- (absPath == "" and lastPath or path.splitWithoutExt(absPath)),
-- Open up material's dir in case there's no texture path set
-- Open up material's dir in case there's no texture path set
(absPath == "" and (path.splitWithoutExt(currentMaterial:getFilename()) or lastPath) or path.splitWithoutExt(absPath)),
true
-- Open up material's dir in case there's no texture path set
(absPath == "" and (path.splitWithoutExt(currentMaterial:getFilename()) or lastPath) or path.splitWithoutExt(absPath)),
true
false,
path.splitWithoutExt(selectedCubemapObj:getField("cubeFace", index)),
true
if filepath then
dir, filename, ext = path.splitWithoutExt(filepath)
end
@/lua/ge/extensions/editor/crawlEditor/trails.lua
local oldFilePath = trail._filePath
local dir, _, ext = path.splitWithoutExt(oldFilePath, true)
@/lua/ge/extensions/scenario/scenariosLoader.lua
if string.endswith(prefabPath, ".json") then
dir, pathScenarioName, ext = path.splitWithoutExt(prefabPath, ".prefab.json")
else
else
dir, pathScenarioName, ext = path.splitWithoutExt(prefabPath, ".prefab")
end
local dir, fn, ext = path.splitWithoutExt(fgPath, true)
if fgData.isScenario then
@/lua/ge/extensions/editor/crawlEditor/paths.lua
local oldFilePath = path._filePath
local dir, _, ext = utilPath.splitWithoutExt(oldFilePath, true)
local newFilePath = dir .. newFileName .. "." .. ext
@/lua/ge/extensions/gameplay/missions/missions.lua
for _,missionFile in ipairs(FS:findFiles(missionTypesDir, missionTypeConstructorFilename..'.lua', 1, false, true)) do
local dir,_,_ = path.splitWithoutExt(missionFile)
local splitPath = split(dir,'/')
@/lua/ge/extensions/core/camera.lua
for _,file in ipairs(FS:findFiles(camDirectory, "*.lua", 1, false, false)) do
local _,camMode,_ = path.splitWithoutExt(file)
constructorsCache[camMode] = require('core/cameraModes/' .. camMode)
@/lua/vehicle/controller/drivingDynamics/sensors/vehicleData.lua
if v.config.partConfigFilename then
local _, configName = path.splitWithoutExt(v.config.partConfigFilename)
local configFilePath = string.format("%sdrivingDynamics/%s.stat.json", vehiclePath, configName)
@/lua/ge/extensions/tech/techCore.lua
local infoPath = request['path']
local scenarioDir, infoFile, _ = path.splitWithoutExt(infoPath)
local prefabPath = scenarioDir .. infoFile .. '.prefab.json'
@/lua/ge/extensions/gameplay/rally/notebook/path.lua
if not self.fname then return nil end
local _, filename, _ = path.splitWithoutExt(self.fname)
_, filename, _ = path.splitWithoutExt(filename)
local _, filename, _ = path.splitWithoutExt(self.fname)
_, filename, _ = path.splitWithoutExt(filename)
return filename
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
for lidx, layoutFilename in ipairs(availableLayoutFiles) do
local _, baseFilename = path.splitWithoutExt(layoutFilename, '.vehicleDetailSetting.json')
if loadedLayoutBaseFilename == baseFilename then
@/lua/ge/extensions/gameplay/traffic/vehicle.lua
local modelData = core_vehicles.getModel(obj.jbeam).model
local _, configKey = path.splitWithoutExt(obj.partConfig)
local configData = core_vehicles.getModel(obj.jbeam).configs[configKey]
local partConfigStr = obj.partConfig
local _, key = path.splitWithoutExt(partConfigStr)
key = string.match(key, '%w*')
@/lua/ge/extensions/core/trailerRespawn.lua
if vehicleData.config.partConfigFilename then -- this property is nil if the config was not from a file
local _, configName, _ = path.splitWithoutExt(vehicleData.config.partConfigFilename)
configInfo = core_vehicles.getConfig(vehicleData.config.model, configName)
@/lua/common/extensions/tech/techCapture.lua
local function getAllRelatedFiles(pathToFile, completeMatch, intermediateMatch)
local dirname, baseFilename, extension = path.splitWithoutExt(pathToFile)
baseFilename = baseFilename:gmatch("([^%.]+)")() -- change file. into file
@/lua/ge/extensions/tech/capturePlayer.lua
local dirname, baseFilename, _ = path.splitWithoutExt(captureName)
if dirname == nil then dirname = '' end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamSpellchecker.lua
for _, filePath in ipairs(filePaths) do
local dir, fileName, _ = path.splitWithoutExt(filePath)
@/lua/ge/extensions/util/export.lua
local bufferViewID = _addBufferView(gltfRoot, bufferIDTexture, 0, fileSize, filepath)
local dir, filename, ext = path.splitWithoutExt(filepath)
if filename:endswith(".dds") then filename = filename:sub(1, -5) end
if not M.embedBuffers then
local dir, filename, ext = path.splitWithoutExt(filename)
if dir == nil then
@/lua/ge/extensions/editor/api/object.lua
local prefabFilename = string.match(newPrefabFilename, "[^/]*$")
local dir, prefabName, ext = path.splitWithoutExt(prefabFilename, ".prefab.json")
if not objName then
@/lua/ge/client/lighting.lua
for _,filepath in ipairs(files) do
local dir, filename, ext = path.splitWithoutExt(filepath)
-- log('I', 'lightManager', ' loading manager '..tostring(dir..filename))
for _,filepath in ipairs(files) do
local dir, filename, ext = path.splitWithoutExt(filepath)
-- log('I', 'lightManager', ' loading manager '..tostring(dir..filename))
@/lua/ge/extensions/scenario/scenarios.lua
for i, filename in ipairs(scenario.prefabs) do
local _, objNameNew, _ = path.splitWithoutExt(filename, ".prefab.json")
local _, objNameOld, _ = path.splitWithoutExt(filename, ".prefab")
local _, objNameNew, _ = path.splitWithoutExt(filename, ".prefab.json")
local _, objNameOld, _ = path.splitWithoutExt(filename, ".prefab")
local objName = string.lower(objNameNew or objNameOld)
@/lua/ge/extensions/core/vehicleTriggers.lua
if vData.config then
local dir, filename, ext = path.splitWithoutExt(tostring(vData.config.partConfigFilename))
im.TextUnformatted(filename)
@/lua/ge/extensions/core/modmanager.lua
if not originArchivePath then return nil end
local _, filename, ext = path.splitWithoutExt(originArchivePath)
return mods[filename]
local dir, basefilename, ext = path.splitWithoutExt(filename)
local targetPathOrg = '/mods/unpacked/' .. basefilename
end
local modpath, modname, modext = path.splitWithoutExt( dirPath:gsub('/$', '')..'.zip' )
if not mods[modname] then
end
local dir, basefilename, ext = path.splitWithoutExt(filename)
if ext == 'zip' and FS:fileExists(filename) and (type == 'added' or type == 'modified') then
@/lua/ge/extensions/gameplay/crawl/saveSystem.lua
item._filePath = filePath
local dir, fileName, ext = path.splitWithoutExt(filePath, true)
item._fileName = fileName
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
if leaderboardFileData then
local _, levelName = path.splitWithoutExt(filePath)
leaderboards[levelName] = leaderboardFileData
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamVariablesChecker.lua
for _, jbeamFilePath in ipairs(jbeamFilePaths) do
local dir, fileName, _ = path.splitWithoutExt(jbeamFilePath)
@/lua/ge/extensions/util/inputSystemUtils.lua
if not info.vidpid then
local dir, filename, ext = path.splitWithoutExt(filepath)
info.vidpid = filename:upper()
@/lua/ge/extensions/editor/barriersEditor.lua
if not prefabsIndex[f] then
local dir, filename, ext = path.splitWithoutExt(f)
local scenetreeObject = spawnPrefab("prefab_temp_" .. filename ..os.time(), f, "0 0 0 ", "0 0 1", "1 1 1")
local short = f:sub(levelPartLength)
local dirInLevel, _,_ = path.splitWithoutExt(short)
dirInLevel = dirInLevel or ""
@/lua/ge/extensions/gameplay/traffic/trafficUtils.lua
for _, v in ipairs(files) do
local _, fn = path.splitWithoutExt(v)
if string.find(fn, string.lower(options.name)) then
@/lua/ge/extensions/editor/fileDialog.lua
s.path = fn
_, s.nameWithoutExt, s.extension = path.splitWithoutExt(fn)
s.extension = string.lower(s.extension)
@/lua/ge/extensions/editor/trafficManager.lua
local fp, fn = path.splitWithoutExt(filePath)
local prefabFilePath = fp..fn..".prefab.json"
local fp, fn = path.splitWithoutExt(filePath)
local prefabFilePath = fp..fn..".prefab.json"
@/lua/ge/extensions/util/docCreator.lua
-- try to use PIDVID from file name
out.filename = string.lower(select(2, path.splitWithoutExt(inputmapPath)))
out.identifier = string.match(out.filename, "^[^_]+") -- remove '_whatever' suffixes, used for additional secondary inputmaps
@/lua/ge/extensions/editor/crawlEditor/startingPositions.lua
local oldFilePath = startingPosition._filePath
local dir, _, ext = path.splitWithoutExt(oldFilePath, true)
local newFilePath = dir .. newFileName .. "." .. ext
@/lua/ge/extensions/editor/resourceChecker.lua
if im.BeginPopup("Popup_" .. res..count) then
local dir, basefilename, ext = path.splitWithoutExt(res)
if basefilename and basefilename ~= "" then
@/lua/ge/extensions/util/resaveMaterials.lua
for _, fn in ipairs(files) do
local dir, basefilename, ext = path.splitWithoutExt(fn)
local objects = {}
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
local oldFilePath = boundary._filePath
local dir, _, ext = path.splitWithoutExt(oldFilePath, true)
local newFilePath = dir .. newFileName .. "." .. ext
@/lua/ge/ge_utils.lua
if config then
local _, configKey = path.splitWithoutExt(config)
local configData = core_vehicles.getModel(model).configs[configKey or 0]
vehicleData = {}
local _, config, _ = path.splitWithoutExt(vehicle.partConfig)
vehicleData.config = config
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
if mat then
local _, filename, _ = path.splitWithoutExt(mat)
if filename then decalType = filename else decalType = mat end
@/lua/ge/extensions/editor/raceEditor.lua
currentPath._dir = previousFilepath
local dir, filename, ext = path.splitWithoutExt(previousFilename, true)
currentPath._fnWithoutExt = filename
race._dir = dir
local a, fn2, b = path.splitWithoutExt(previousFilename, true)
race._fnWithoutExt = fn2
p._dir = dir
local a, fn2, b = path.splitWithoutExt(previousFilename, true)
p._fnWithoutExt = fn2
currentPath._dir = previousFilepath
local dir, filename, ext = path.splitWithoutExt(previousFilename, true)
currentPath._fnWithoutExt = filename
@/lua/ge/main.lua
log('I', 'convertPrefabtoJson', 'Converting cs prefab: ' .. tostring(filepath) )
local dir, filename, ext = path.splitWithoutExt(filepath, ".prefab")
log('I', 'convertPrefabtoJson', ' spawning prefab as = ' .. tostring(filename) )
log('I', 'validatePrefabJson', 'Validating json prefab: ' .. tostring(filepath) )
local dir, filename, ext = path.splitWithoutExt(filepath, ".prefab.json")
log('I', 'validatePrefabJson', ' Validating prefab as = ' .. tostring(filename) )
@/lua/ge/extensions/gameplay/discover.lua
for _, file in ipairs(discoverFiles) do
local dir, fn, ext = path.splitWithoutExt(file)
local discover = require(dir..fn)
@/lua/ge/extensions/editor/crawlEditor.lua
trail._filePath = newFilePath
local _, fileName, _ = path.splitWithoutExt(newFilePath, true)
trail._fileName = fileName
pathh._filePath = newFilePath
local _, fileName, _ = path.splitWithoutExt(newFilePath, true)
pathh._fileName = fileName
boundary._filePath = newFilePath
local _, fileName, _ = path.splitWithoutExt(newFilePath, true)
boundary._fileName = fileName
startingPosition._filePath = newFilePath
local _, fileName, _ = path.splitWithoutExt(newFilePath, true)
startingPosition._fileName = fileName
@/lua/ge/extensions/flowgraph/nodes/util/project.lua
self.pinOut.hasFilename.value = true
local dir, fn, ext = path.splitWithoutExt(self.mgr.savedFilename, true)
self.pinOut.filename.value = fn
@/lua/ge/extensions/scenario/quickRaceLoader.lua
--file.ignoreAsMission = true
local dir, filename, ext = path.splitWithoutExt(trackFile, true)
file.trackName = filename
@/lua/ge/extensions/flowgraph/nodes/states/stateNode.lua
function(data)
local dir, filename, ext = path.splitWithoutExt(data.filepath, true)
local saveData = self:_onSerializeState()
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceHighscoresComplete.lua
local config = {Name = "Custom Config"}
local _, fn, ext = path.splitWithoutExt(vData.config.partConfigFilename)
for k, c in pairs(mData.configs) do
@/lua/ge/extensions/editor/flowgraph/examples.lua
local dirname, fn, e = path.splitWithoutExt(filename, true)
local path = dirname:sub(string.len(stateTemplatePath) + 1)
@/lua/ge/extensions/freeroam/freeroam.lua
local function onClientPreStartMission(levelPath)
local path, file, ext = path.splitWithoutExt(levelPath)
file = path .. 'mainLevel'
local function onClientStartMission(levelPath)
local path, file, ext = path.splitWithoutExt(levelPath)
file = path .. 'mainLevel'
if not mainLevel then return end
local path, file, ext = path.splitWithoutExt(levelPath)
extensions.unload(path .. 'mainLevel')
@/lua/ge/extensions/career/modules/inventory.lua
if vehicle.JBeam and vehicleData.config and vehicleData.config.partConfigFilename then
local dir, configName, ext = path.splitWithoutExt(vehicleData.config.partConfigFilename)
local baseConfig = core_vehicles.getConfig(vehicle.JBeam, configName)
if not model then return nil end
local _, configKey = path.splitWithoutExt(vehInfo.config.partConfigFilename)
local config = model.configs[configKey]