GE Lua Documentation

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getPathLevelInfo

Definition


-- @/lua/common/utils.lua:1101

path.getPathLevelInfo = function(levelName)
  return sanitizePath('/levels/'..levelName..'/info.json')
end

Callers

@/lua/ge/map.lua
  rules = {rightHandDrive = false, turnOnRed = false} -- default road rules
  local fileName = path.getPathLevelInfo(getCurrentLevelIdentifier() or '')
  local info = jsonReadFile(fileName)
@/lua/ge/extensions/gameplay/traffic/trafficUtils.lua
local function getLevelInfos() -- returns the level infos
  local fileName = path.getPathLevelInfo(getCurrentLevelIdentifier() or '')
  local info = jsonReadFile(fileName)
@/lua/ge/extensions/campaign/exploration.lua

  local levelMissionFile = string.lower(path.getPathLevelInfo(levelName))
  local loadedMissionFile = string.lower(getMissionFilename())
@/lua/ge/extensions/gameplay/parking.lua
local function getLevelRegion() -- returns the level region
  local fileName = path.getPathLevelInfo(getCurrentLevelIdentifier() or '')
  local info = jsonReadFile(fileName)
@/lua/ge/setSpawnpoint.lua
  local levelName = levelName or core_levels.getLevelName(getMissionFilename())
  local levelInfo = jsonReadFile(path.getPathLevelInfo(levelName))
  if not levelInfo then