newGraphpath
Definition
-- @/lua/common/graphpath.lua:124
local function newGraphpath()
return setmetatable({graph = {}, positions = {}, radius = {}}, Graphpath)
end
Callers
@/lua/ge/extensions/editor/slotTrafficEditor.lua
qtNodes = quadtree.newQuadtree()
gp = graphpath.newGraphpath()
if mapNodes then
@/lua/common/graphpath.lua
--[[
gp = newGraphpath()
gp:edge("a", "b", 7)
@/lua/vehicle/mapmgr.lua
mapData = graphpath.newGraphpath()
mapData:import(_map.graphData)
@/lua/ge/map.lua
maxRadius = 4 -- case there are no nodes in the map i.e. next(map.nodes) == nil avoids infinite loop in findClosestRoad()
gp = graphpath.newGraphpath()
edgeKdTree = kdTreeBox2D.new(edgeCount)
@/lua/vehicle/ai.lua
noOfLaps = max(arg.noOfLaps or 1, 1)
local pathMap = require('graphpath').newGraphpath() -- create a dummy graph