newCSV
Definition
-- @/lua/common/csvlib.lua:38
local function newCSV(...)
return newXSV(",", ...)
end
Callers
@/lua/common/guihooks.lua
end
csvfile = require('csvlib').newCSV(unpack(keys))
csvfilename = filename or string.format("graphcsv.%s.csv", os.date("%Y-%d-%mT%H_%M_%S"))
@/lua/vehicle/ai.lua
print('Started Logging Data')
dataLogger.csvFile = require('csvlib').newCSV("time", "posX", "posY", "posZ", "speed", "targetSpeed", "ax", "ay", "az", "vx", "vy", "vz", "throttle", "brake", "steering", "staticFrictionCoef")
dataLogger.time = 0
@/lua/vehicle/controller/tech/vehicleSystemsCoupling.lua
local function createCSV(sendKeys, receiveKeys)
csvSendData = csvWriter.newCSV('time', unpack(sendKeys))
csvReceiveData = csvWriter.newCSV('time', unpack(receiveKeys))
csvSendData = csvWriter.newCSV('time', unpack(sendKeys))
csvReceiveData = csvWriter.newCSV('time', unpack(receiveKeys))
csvPhysicsSteps = csvWriter.newCSV('time')
csvReceiveData = csvWriter.newCSV('time', unpack(receiveKeys))
csvPhysicsSteps = csvWriter.newCSV('time')
end
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
local h = dat.headers
local csv = csvlib.newCSV(h[1], h[2], h[3], h[4], h[5], h[6], h[7], h[8])
@/lua/vehicle/controller/tech/cosimulationCoupling.lua
-- Create CSV files with updated headers
csvSendData = csvlib.newCSV(unpack(sendHeaders))
csvReceiveData = csvlib.newCSV(unpack(receiveHeaders))
csvSendData = csvlib.newCSV(unpack(sendHeaders))
csvReceiveData = csvlib.newCSV(unpack(receiveHeaders))
@/lua/common/csvlib.lua
--
-- local csvfile = require('csvlib').newCSV("c1", "c2", "c3") -- or .newTSV("c1", "c2", "c3") for Tab Separated Values
-- csvfile:add(1,2,3)
@/lua/ge/extensions/editor/missionEditor.lua
local function exportBranchInfo()
local csvdata = require('csvlib').newCSV("Branch ID", "Branch Name", "Branch Domain", "Branch Parent ID", "Branch Parent Domain")
end
end
local csvdata = require('csvlib').newCSV("Mission ID", "Mission Name", "Mission Type", "Branch", "Leagues", "Tier", "Star Id", "Star Label", "Star Type", "money", "vouchers",unpack(branchNames))
local function exportMissionsSimple()
local csvdata = require('csvlib').newCSV("Mission ID", "Mission Name", "Mission Type", "Level", "Gamemode")
local levelNameById = {}
local function exportContentOverview()
local csvdata = require('csvlib').newCSV("Folder", "Name","Date","Origin","Map","Type 1","Type 2", "Type 3")
@/lua/ge/extensions/career/modules/milestones/general.lua
M.printDebug = function()
local csvdata = require('csvlib').newCSV("id","step","maxStep","name","description","target","money","xp")
for _, c in ipairs(milestoneConfigs) do
@/lua/ge/map.lua
if s.logData then
dataToCSV = require('csvlib').newCSV("Iteration (i)", "energy (1/m^2)")
end
if s.logTrajectory then
trajectoryToCSV2 = require('csvlib').newCSV("posX", "posY", "posZ", "radius")
end
@/lua/vehicle/extensions/test/csvMetrics.lua
csvData = csvWriter.newCSV(unpack(header))
enabled = true
@/lua/vehicle/extensions/tech/platooning.lua
local function createCSV()
csvData = csvWriter.newCSV("time", "speed", "targetSpeed", "throttle")
timer = 0
@/lua/vehicle/scriptai.lua
-- Write scriptai follow settings to csv
csvLog = require('csvlib').newCSV("fileName", "externalForce", "speedDiffSmootherOutRate")
csvLog:add(fileName, externalForce, speedDiffSmoother[true])
if logDataToCSV then
csvLog = require('csvlib').newCSV("time", "posX", "posY", "posZ", "timeDiff", "speedDiffSmootherOutRate")
end
@/lua/vehicle/extensions/tech/ACC.lua
local function createCSV()
csvData = csvWriter.newCSV("time", "speed", "targetSpeed", "throttle")
timer = 0
@/lua/vehicle/controller/loggerTemplate.lua
local function reset()
csvData = csvWriter.newCSV("time", "throttle", "brake", "batteryCapacity", "motorPower")
timer = 0
local function init()
csvData = csvWriter.newCSV("time", "throttle", "brake", "batteryCapacity", "motorPower")
timer = 0