onAiModeChange
Definition
-- @/lua/ge/main.lua:775
function onAiModeChange(vehicleID, newAiMode)
extensions.hook('onAiModeChange', vehicleID, newAiMode)
end
Callers
@/lua/vehicle/ai.lua
if M.mode ~= mode then -- new AI mode is not the same as the old one
obj:queueGameEngineLua('onAiModeChange('..objectId..', "'..mode..'")')
end
if newState.mode and newState.mode ~= M.mode then -- new AI mode is not the same as the old one
obj:queueGameEngineLua('onAiModeChange('..objectId..', "'..newState.mode..'")')
end