randomseed
Definition
-- @/=[C]:-1
function randomseed(...)
Callers
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarage2GarageZones.lua
-- Change random seed for more randomness
math.randomseed(os.time())
log("D","","Cleared used start spots. Can now use all of them again")
-- Change random seed for more randomness
math.randomseed(os.time())
log("D","","Cleared used end spots. Can now use all of them again")
@/lua/ge/extensions/editor/tech/roadArchitect/overlays.lua
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
local roads, map = roadMgr.roads, roadMgr.map
math.randomseed(jct.seed[0])
for _ = 1, jct.numCrossings[0] do
@/lua/ge/extensions/editor/roadUtils.lua
local oldPos = decoObject:getPosition()
math.randomseed(oldPos.x + oldPos.y + oldPos.z)
local seed = (points[1].x * 100 + points[1].y * 10)^2
math.randomseed(seed)
@/lua/ge/extensions/editor/meshSpline/populate.lua
-- Seed jitter/placement RNG deterministically per spline.
randomseed(spline.splineRandomSeed)
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
if doRandomize then
math.randomseed(os.time())
doRandomize = false
@/lua/ge/extensions/gameplay/drag/display.lua
clearDisplay()
math.randomseed(os.time())
end
@/lua/ge/extensions/editor/tech/roadArchitect/staticMesh.lua
local function createSelectedMesh(r, roadIdx, layer, folder)
randomseed(41225)
@/lua/ge/extensions/scenario/scenarios.lua
local function initVehicleAIState()
randomseed(os.time())
for vName, vObjId in pairs(scenario.vehicleNameToId) do
@/lua/ge/extensions/editor/decalSpline/splineMgr.lua
geom.catmullRomRaycast(spline, minSplineDivisions)
randomseed(spline.randomSeed)
pop.tryRemove(spline)
@/lua/common/libs/lua-websockets/websocket/tools.lua
-- used for generate key random ops
math.randomseed(os.time())
@/lua/ge/extensions/editor/slotTrafficEditor.lua
-- Seed the random number generator to ensure reproducible colors
math.randomseed(os.time())
@/lua/ge/extensions/gameplay/drag/dragBridge.lua
math.randomseed(os.time())
local opponentsGroup = {}
@/lua/ge/extensions/editor/assemblySpline/populate.lua
-- Set the random seed to ensure deterministic variation (in distribution, jitter, etc.).
randomseed(spline.splineRandomSeed)
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/generateDragOpponents.lua
for i = 1, count do
math.randomseed(os.time())
local selectedConfig = vehConfigs[math.random(#vehConfigs)]
function C:workOnce()
math.randomseed(os.time())
local group = self:selectVehicle()
@/lua/ge/extensions/util/procTrack.lua
params.seed = math.floor(os.time())
math.randomseed(params.seed)
params.seed = math.random(500*500*500*500)
end
math.randomseed(params.seed)
@/lua/ge/extensions/editor/tech/roadArchitect/profiles.lua
math.randomseed(prof.conditionSeed[0])
@/lua/ge/extensions/career/modules/delivery/parcelMods.lua
local mods = {}
math.randomseed(item.groupSeed)
@/lua/ge/extensions/editor/tech/roadArchitect/render.lua
randomseed(41225)
@/lua/ge/extensions/editor/tech/roadArchitect/decals.lua
math.randomseed(road.profile.conditionSeed[0])
@/lua/ge/ge_utils.lua
if not __randomWasSeeded then
math.randomseed(os.time())
__randomWasSeeded = true
if not __randomWasSeeded then
math.randomseed(os.time())
__randomWasSeeded = true
@/lua/ge/main.lua
math.randomseed(os.time())
local cmdArgs = Engine.getStartingArgs()
count = count or 1000
math.randomseed(os.time())
for i=1,count do
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarage2GarageVehicle.lua
-- Change random seed for more randomness
math.randomseed(os.time())
log("D","","Cleared used configs. Can now use all of them again")
@/lua/ge/extensions/gameplay/backgroundActivities/g2g.lua
local vehOptions = M.getVehicleOptions()
math.randomseed(os.time())
for i = 1, vehicleCount do