load_test_prefabv2
Definition
-- @/lua/ge/main.lua:1209
function load_test_prefabv2()
local prefab = PrefabV2()
prefab:load("/levels/smallgrid/test_v2.prefab.json")
prefab:registerObject('test_v2')
local found = scenetree.findObject('test_v2')
if found then
log('I','','loaded prefab asset: '..dumpsz(found, 1))
end
local objects_to_delete = {"thePlayer", "spawn_default", "ParticleEmitter"}
for i,v in ipairs(objects_to_delete) do
local obj = scenetree.findObject(v)
if obj then
obj:delete()
end
end
end
Callers
@/lua/ge/main.lua
if not prefab then
load_test_prefabv2()
prefab = scenetree.findObject('test_v2')
if not prefab then
load_test_prefabv2()
prefab = scenetree.findObject('test_v2')