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loadJsonMaterialsFile

Definition


-- @/=[C]:-1
function loadJsonMaterialsFile(...)

Callers

@/lua/ge/extensions/core/vehicle/manager.lua
    if filename:find('.json') then
      loadJsonMaterialsFile(filename)
    else
@/lua/ge/main.lua
  for _, filename in ipairs(jsonMaterialFiles) do
    loadJsonMaterialsFile(filename)
  end
  for _, filename in ipairs(datablockFiles) do
    loadJsonMaterialsFile(filename)
  end
@/lua/ge/extensions/editor/gen/test.lua
					lo('?? for_mat_FILE:'..tostring(f))
--                loadJsonMaterialsFile(v)
--            for _,f in pairs(afile) do
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
--			lo('?? for_mat_FILE:'..tostring(v))
		loadJsonMaterialsFile(v)
		local objects = extensions.editor_resourceChecker_resourceUtil.getSimObjects(v)
@/lua/ge/extensions/util/compileMeshes.lua
  for k,v in pairs(matFiles) do
    loadJsonMaterialsFile(v)
  end
@/lua/ge/extensions/util/worker.lua
  for k,v in pairs(matFiles) do
    loadJsonMaterialsFile(v)
  end
@/lua/ge/extensions/editor/resourceChecker/resourceUtil.lua
  elseif strEnds(fn, 'materials.json') then
    loadJsonMaterialsFile(fn)
  else
    persistenceMgr:registerObject('matFixOrder_PersistMan')
    loadJsonMaterialsFile(file)
    local objects = getSimObjects(file)
@/lua/ge/extensions/editor/gen/world.lua
	for k,v in pairs(matFiles) do
		loadJsonMaterialsFile(v)
		local objects = extensions.editor_resourceChecker_resourceUtil.getSimObjects(v)
@/lua/ge/server/server.lua
  -- Load up any objects or datablocks saved to the editor managed scripts
  loadJsonMaterialsFile("art/shapes/particles/managedParticleData.json")
  loadingProgress:update(-1, '')
  loadingProgress:update(-1, '')
  loadJsonMaterialsFile("art/shapes/particles/managedParticleEmitterData.json")
  loadingProgress:update(-1, '')
  -- TorqueScriptLua.exec("art/datablocks/datablockExec.cs")
  loadJsonMaterialsFile("art/datablocks/audioProfiles.datablocks.json")
  loadingProgress:update(-1, '')
  loadingProgress:update(-1, '')
  loadJsonMaterialsFile("art/datablocks/sounds.datablocks.json")
  loadingProgress:update(-1, '')
  if FS:fileExists("art/datablocks/player.datablocks.json") then
    loadJsonMaterialsFile("art/datablocks/player.datablocks.json")
    loadingProgress:update(-1, '')
  end
  loadJsonMaterialsFile("art/datablocks/datablockExec.datablocks.json")
  loadingProgress:update(-1, '')

  loadJsonMaterialsFile("art/datablocks/lights.datablocks.json")
  loadingProgress:update(-1, '')
  loadingProgress:update(-1, '')
  loadJsonMaterialsFile("art/datablocks/managedDatablocks.datablocks.json")
      loadingProgress:update(-1, '')
      loadJsonMaterialsFile(filename)
    elseif string.match(filename, "/%a+Data%.json$") then
    loadingProgress:update(-1, '')
    loadJsonMaterialsFile(filename)
  end
@/lua/ge/client/core.lua
    -- log('I','core', '      '..tostring(filename))
    loadJsonMaterialsFile(filename)
  end