loadDirRec
Definition
-- @/lua/ge/main.lua:896
function loadDirRec(dir)
local foundfiles = FS:findFiles(dir, "*materials.cs\t*materials.json\t*datablocks.json", -1, true, false)
local csMaterialFiles = {}
local datablockFiles = {}
local jsonMaterialFiles = {}
for _, filename in ipairs(foundfiles) do
if string.find(filename, 'datablocks.json') then
table.insert(datablockFiles, filename)
elseif string.find(filename, 'materials.json') then
table.insert(jsonMaterialFiles, filename)
elseif string.find(filename, 'materials.cs') then
table.insert(csMaterialFiles, filename)
end
end
-- load old CS materials first:
for _, filename in ipairs(csMaterialFiles) do
TorqueScriptLua.exec(filename)
end
-- then the new ones
for _, filename in ipairs(jsonMaterialFiles) do
loadJsonMaterialsFile(filename)
end
-- datablocks
for _, filename in ipairs(datablockFiles) do
loadJsonMaterialsFile(filename)
end
end
Callers
@/lua/ge/extensions/editor/materialEditor.lua
editor.logInfo("Loading all vehicles materials...")
loadDirRec("vehicles/")
--TODO: load all level materials too, assets folder too etc.
@/lua/ge/client/init.lua
if not tableFindKey(cmdArgs, '-convertCSMaterials') then
loadDirRec("core/art/datablocks/")
loadDirRec("art/")
loadDirRec("core/art/datablocks/")
loadDirRec("art/")
loadDirRec("assets/")
loadDirRec("art/")
loadDirRec("assets/")
TorqueScriptLua.exec("core/art/datablocks/datablockExec.cs")
loadDirRec("art/")