GE Lua Documentation

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invalidatePlayerVehicles

Definition


-- @/lua/ge/ge_utils.lua:433
function invalidatePlayerVehicles()
  table.clear(playerVehicles)
  table.clear(vehicleObjectsCache)
end

Callers

@/lua/ge/main.lua
  --OnlineServiceProvider.setStat('meters_driven', 1)
  invalidatePlayerVehicles()
  extensions.hook('onVehicleSwitched', oid, nid, player)
  extensions.hook('onVehicleDestroyed', vid)
  invalidatePlayerVehicles()
  invalidateVehicleCache()