GE Lua Documentation

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hashStringSHA1

Definition


-- @/=[C]:-1
function hashStringSHA1(...)

Callers

@/lua/ge/screenshot.lua
  if OnlineServiceProvider and OnlineServiceProvider.isWorking and OnlineServiceProvider.accountID ~= "" then
    res.steamIDHash = tostring(hashStringSHA1(OnlineServiceProvider.accountID))
    res.steamPlayerName = OnlineServiceProvider.playerName
@/lua/ge/ge_utils.lua
  for _, f in pairs(files) do
    --print( ' - ' .. string.upper(f) .. ' = ' .. hashStringSHA1(string.upper(f)))
    if knownHashes[hashStringSHA1(string.upper(f))] then
    --print( ' - ' .. string.upper(f) .. ' = ' .. hashStringSHA1(string.upper(f)))
    if knownHashes[hashStringSHA1(string.upper(f))] then
      log('I', 'highSeas','Ahoy!')
@/lua/ge/extensions/gameplay/rally/util.lua
local function pacenoteHashSha1(s)
  local str = hashStringSHA1(s)
  return str:sub(1, 16)
  local randomStr = tostring(math.random(1, 1000000))
  local hash = hashStringSHA1(randomStr)
  return string.sub(hash, 1, 8)