GE Lua Documentation

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getVehiclePaint

Definition


-- @/lua/ge/ge_utils.lua:924

function getVehiclePaint(vehicleId)
  local vehicle = vehicleId and scenetree.findObjectById(vehicleId) or getPlayerVehicle(0)
  if not vehicle then return nil end
  return createVehiclePaint(vehicle.color, vehicle.metallicPaintData)
end

Callers