getSceneWaypointRadius
Definition
-- @/lua/ge/ge_utils.lua:844
-- returns the radius of a scene object beamng waypoint
function getSceneWaypointRadius(o)
local oScale = o:getScale()
return math.max(oScale.x, oScale.y, oScale.z)
end
Callers
@/lua/ge/extensions/scenario/scenarios.lua
pos = vec3(o:getPosition()),
radius = getSceneWaypointRadius(o),
rot = rota
@/lua/ge/map.lua
if o and (not o.excludeFromMap) and mapNodes[nodeName] == nil then
local radius = getSceneWaypointRadius(o)
local pos = o:getPosition()
@/lua/ge/extensions/gameplay/race/path.lua
pn.pos = vec3(wp:getPosition())
pn.radius = getSceneWaypointRadius(wp)
pn:setNormal(rot)
pn.pos = vec3(wp:getPosition())
pn.radius = getSceneWaypointRadius(wp)
pn:setNormal(rot)