GE Lua Documentation

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getSceneWaypointRadius

Definition


-- @/lua/ge/ge_utils.lua:844

-- returns the radius of a scene object beamng waypoint
function getSceneWaypointRadius(o)
  local oScale = o:getScale()
  return math.max(oScale.x, oScale.y, oScale.z)
end

Callers

@/lua/ge/extensions/scenario/scenarios.lua
          pos = vec3(o:getPosition()),
          radius = getSceneWaypointRadius(o),
          rot = rota
@/lua/ge/map.lua
    if o and (not o.excludeFromMap) and mapNodes[nodeName] == nil then
      local radius = getSceneWaypointRadius(o)
      local pos = o:getPosition()
@/lua/ge/extensions/gameplay/race/path.lua
          pn.pos = vec3(wp:getPosition())
          pn.radius = getSceneWaypointRadius(wp)
          pn:setNormal(rot)
        pn.pos = vec3(wp:getPosition())
        pn.radius = getSceneWaypointRadius(wp)
        pn:setNormal(rot)