GE Lua Documentation

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getCameraTransform

Definition


-- @/=[C]:-1
function getCameraTransform(...)

Callers

@/lua/ge/extensions/gameplay/drift/sounds.lua
    sound:setParameter("pitch", gameplay_drift_scoring.getDriftPerformanceFactor())
    sound:setTransform(getCameraTransform())
  end
    end
    sound:setTransform(getCameraTransform())
    isSoundPlaying[soundId] = active
@/lua/ge/extensions/career/modules/fuel.lua
    end
    sound:setTransform(getCameraTransform())
    isSoundPlaying[soundId] = active
    sound:setParameter("pitch", fuelFlowRate / maxFuelFlowRate)
    sound:setTransform(getCameraTransform())
  end
@/lua/ge/extensions/editor/main.lua
  if editor.matrixToTable then
    data.cameraTransform = editor.matrixToTable(getCameraTransform())
  end
@/lua/ge/extensions/editor/api/dynamicDecals.lua
      if veh then
        return veh:getRefNodeMatrix():fullInverse():mul(getCameraTransform())
      else
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
    end
    sound:setTransform(getCameraTransform())
  end
@/lua/ge/extensions/freeroam/bigMapMode.lua
    if sound then
      sound:setTransform(getCameraTransform())
    end
    sound:setVolume(1)
    sound:setTransform(getCameraTransform())
  end
    sound:setVolume(1)
    sound:setTransform(getCameraTransform())
  end