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getAllRopeVisuals

Definition


-- @/=[C]:-1
function getAllRopeVisuals(...)

Callers

@/lua/ge/extensions/core/ropeVisualTest.lua
  -- Check all ropes and their nodes (anchors are first/last positions)
  local allRopes = getAllRopeVisuals()
  for _, entry in ipairs(allRopes) do
  -- Track per-rope performance
  local allRopes = getAllRopeVisuals()
  perfStats.ropesPerFrame[currentFrame] = #allRopes
  -- Apply animations to all ropes
  local allRopes = getAllRopeVisuals()
  for _, entry in ipairs(allRopes) do
  -- Draw rope nodes for all ropes
  local allRopes = getAllRopeVisuals()
  for _, entry in ipairs(allRopes) do
        if im.MenuItem1("Keep First", nil, false, true) then
          local allRopes = getAllRopeVisuals()
          if #allRopes > 1 then
    -- Rope selection
    local allRopes = getAllRopeVisuals()
    im.Text("Active Ropes: " .. #allRopes)
    -- Per-rope performance (for all ropes)
    local allRopes = getAllRopeVisuals()
    if #allRopes > 0 then
  -- Initialize with existing ropes if any
  local allRopes = getAllRopeVisuals()
  if #allRopes > 0 then