getAllRopeVisuals
Definition
-- @/=[C]:-1
function getAllRopeVisuals(...)
Callers
@/lua/ge/extensions/core/ropeVisualTest.lua
-- Check all ropes and their nodes (anchors are first/last positions)
local allRopes = getAllRopeVisuals()
for _, entry in ipairs(allRopes) do
-- Track per-rope performance
local allRopes = getAllRopeVisuals()
perfStats.ropesPerFrame[currentFrame] = #allRopes
-- Apply animations to all ropes
local allRopes = getAllRopeVisuals()
for _, entry in ipairs(allRopes) do
-- Draw rope nodes for all ropes
local allRopes = getAllRopeVisuals()
for _, entry in ipairs(allRopes) do
if im.MenuItem1("Keep First", nil, false, true) then
local allRopes = getAllRopeVisuals()
if #allRopes > 1 then
-- Rope selection
local allRopes = getAllRopeVisuals()
im.Text("Active Ropes: " .. #allRopes)
-- Per-rope performance (for all ropes)
local allRopes = getAllRopeVisuals()
if #allRopes > 0 then
-- Initialize with existing ropes if any
local allRopes = getAllRopeVisuals()
if #allRopes > 0 then