setDebugMode
Definition
-- @/lua/ge/extensions/gameplay/traffic.lua:463
local function setDebugMode(value) -- sets the module debug mode
value = value and 'traffic' or 'off'
setTrafficVars({aiDebug = value})
end
Callers
@/lua/vehicle/controller/drivingDynamics/actuators/electronicSplitShaftLock.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/yawControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/sensors/virtualSensors.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/diffControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffLock.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/slipProviders/virtualSpeedSlip.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffBias.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/motorTorqueControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/brakeControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/yawProviders/STMEstimate.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/CMU.lua
if receiver.setDebugMode then
receiver.setDebugMode(true)
end
local function setDebugMode(debugEnabled)
M.updateGFX = debugEnabled and updateGFXDebugEnabled or updateGFXDebugNotEnabled
if c.typeName ~= "drivingDynamics/CMU" and c.setDebugMode then
c.setDebugMode(debugEnabled)
end
setDebugMode(false)
@/lua/vehicle/extensions/debug/advancedExternalDebug.lua
if receiver.setDebugMode then
receiver.setDebugMode(true)
end
@/lua/vehicle/controller/drivingDynamics/actuators/activeCenterDiffLock.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/aeroControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/adaptiveDampers.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/sensors/sensorHub.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/sensors/vehicleData.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/electronicDiffLock.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/awdControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/tractionControl.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled
@/lua/ge/client/postFx/dof.lua
local function setDebugMode(dof, enabled)
dof.debugModeEnabled = enabled
setAutoFocus(dofPostEffect, TorqueScriptLua.getBoolVar("$DOFPostFx::EnableAutoFocus"))
setDebugMode(dofPostEffect, TorqueScriptLua.getBoolVar("$DOFPostFx::EnableDebugMode"))
setFocalDist(dofPostEffect, 0)
@/lua/vehicle/controller/drivingDynamics/actuators/adaptiveTorsionBars.lua
local function setDebugMode(debugEnabled)
isDebugEnabled = debugEnabled