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setDebugMode

Definition


-- @/lua/ge/extensions/gameplay/traffic.lua:463

local function setDebugMode(value) -- sets the module debug mode
  value = value and 'traffic' or 'off'
  setTrafficVars({aiDebug = value})
end

Callers

@/lua/vehicle/controller/drivingDynamics/actuators/electronicSplitShaftLock.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/yawControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/sensors/virtualSensors.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/diffControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffLock.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/slipProviders/virtualSpeedSlip.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffBias.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/motorTorqueControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/brakeControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/yawProviders/STMEstimate.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/CMU.lua
        if receiver.setDebugMode then
          receiver.setDebugMode(true)
        end

local function setDebugMode(debugEnabled)
  M.updateGFX = debugEnabled and updateGFXDebugEnabled or updateGFXDebugNotEnabled
    if c.typeName ~= "drivingDynamics/CMU" and c.setDebugMode then
      c.setDebugMode(debugEnabled)
    end

  setDebugMode(false)
@/lua/vehicle/extensions/debug/advancedExternalDebug.lua
        if receiver.setDebugMode then
          receiver.setDebugMode(true)
        end
@/lua/vehicle/controller/drivingDynamics/actuators/activeCenterDiffLock.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/aeroControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/adaptiveDampers.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/sensors/sensorHub.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/sensors/vehicleData.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/actuators/electronicDiffLock.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/components/awdControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/vehicle/controller/drivingDynamics/supervisors/tractionControl.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled
@/lua/ge/client/postFx/dof.lua

local function setDebugMode(dof, enabled)
  dof.debugModeEnabled = enabled
  setAutoFocus(dofPostEffect, TorqueScriptLua.getBoolVar("$DOFPostFx::EnableAutoFocus"))
  setDebugMode(dofPostEffect, TorqueScriptLua.getBoolVar("$DOFPostFx::EnableDebugMode"))
  setFocalDist(dofPostEffect, 0)
@/lua/vehicle/controller/drivingDynamics/actuators/adaptiveTorsionBars.lua

local function setDebugMode(debugEnabled)
  isDebugEnabled = debugEnabled