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onVehicleGroupSpawned

Definition


-- @/lua/ge/extensions/gameplay/traffic.lua:945

local function onVehicleGroupSpawned(vehList, groupId, groupName)
  if groupName == 'autoParking' then
    if not spawnProcess.trafficSetup then
      if spawnProcess.waitForUi then
        guihooks.trigger('app:waiting', false)
        guihooks.trigger('QuickAccessMenu')
      end
      table.clear(spawnProcess)
    end
  end

  if groupName == 'autoTraffic' then
    spawnProcess.vehList = vehList
    activate(spawnProcess.vehList)
  end
end

Callers

@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficSpawnGroup.lua

function C:onVehicleGroupSpawned(vehIds, groupId)
  if self.state == 1 and self.groupId == groupId then
@/lua/ge/extensions/editor/multiSpawnManager.lua

local function onVehicleGroupSpawned()
  spawnState = 0
@/lua/ge/extensions/gameplay/parking.lua

local function onVehicleGroupSpawned(vehList, groupId, groupName)
  if groupName == "autoParking" then