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onTrafficStopped

Definition


-- @/lua/ge/extensions/gameplay/traffic.lua:1076

local function onTrafficStopped()
  deleteTrafficPool()
  table.clear(traffic)
  table.clear(trafficAiVehsList)
  state = 'off'
end

Callers

@/lua/ge/extensions/gameplay/police.lua

local function onTrafficStopped()
  table.clear(policeVehs)
  local data = {vars = deepcopy(vars), propIds = deepcopy(policePropIds)} -- no need to cache police ids, they should automatically get reprocessed
  onTrafficStopped()
  return data
@/lua/ge/extensions/career/modules/playerDriving.lua

local function onTrafficStopped()
  if playerData.traffic then table.clear(playerData.traffic) end
@/lua/ge/extensions/gameplay/traffic.lua
local function onClientEndMission()
  onTrafficStopped()
  resetTrafficVars()
  local data = {state = state, traffic = deepcopy(trafficData), vars = deepcopy(vars)}
  onTrafficStopped()
  mapNodes = nil