onTrafficStopped
Definition
-- @/lua/ge/extensions/gameplay/traffic.lua:1076
local function onTrafficStopped()
deleteTrafficPool()
table.clear(traffic)
table.clear(trafficAiVehsList)
state = 'off'
end
Callers
@/lua/ge/extensions/gameplay/police.lua
local function onTrafficStopped()
table.clear(policeVehs)
local data = {vars = deepcopy(vars), propIds = deepcopy(policePropIds)} -- no need to cache police ids, they should automatically get reprocessed
onTrafficStopped()
return data
@/lua/ge/extensions/career/modules/playerDriving.lua
local function onTrafficStopped()
if playerData.traffic then table.clear(playerData.traffic) end
@/lua/ge/extensions/gameplay/traffic.lua
local function onClientEndMission()
onTrafficStopped()
resetTrafficVars()
local data = {state = state, traffic = deepcopy(trafficData), vars = deepcopy(vars)}
onTrafficStopped()
mapNodes = nil