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getTrafficVars

Definition


-- @/lua/ge/extensions/gameplay/traffic.lua:105

local function getTrafficVars()
  return vars
end

Callers

@/lua/ge/extensions/gameplay/police.lua
              if not pursuit.roadblockPos or (pursuit.roadblockPos and veh.pos:squaredDistance(pursuit.roadblockPos) > 400) then
                local minDist = 40 + 60 / max(0.001, gameplay_traffic.getTrafficVars().spawnValue)
  -- TODO: change this into a background activity
  if gameplay_traffic.getTrafficVars().enableRandomEvents and vars.suspectFrequency > 0 then
    if not suspectActive then
@/lua/ge/extensions/editor/trafficDebug.lua

  local trafficVars = gameplay_traffic.getTrafficVars()
  local parkingVars = gameplay_parking.getParkingVars()
@/lua/ge/extensions/career/modules/playerDriving.lua
    if playerData.trafficActive == 0 then
      playerData.trafficActive = gameplay_traffic.getTrafficVars().activeAmount
    end
@/lua/ge/extensions/gameplay/traffic/vehicle.lua

  self.vars = gameplay_traffic.getTrafficVars()
  self.policeVars = gameplay_police.getPoliceVars()

    self.vars = gameplay_traffic.getTrafficVars()
    self.policeVars = gameplay_police.getPoliceVars()