getTrafficVars
Definition
-- @/lua/ge/extensions/gameplay/traffic.lua:105
local function getTrafficVars()
return vars
end
Callers
@/lua/ge/extensions/gameplay/police.lua
if not pursuit.roadblockPos or (pursuit.roadblockPos and veh.pos:squaredDistance(pursuit.roadblockPos) > 400) then
local minDist = 40 + 60 / max(0.001, gameplay_traffic.getTrafficVars().spawnValue)
-- TODO: change this into a background activity
if gameplay_traffic.getTrafficVars().enableRandomEvents and vars.suspectFrequency > 0 then
if not suspectActive then
@/lua/ge/extensions/editor/trafficDebug.lua
local trafficVars = gameplay_traffic.getTrafficVars()
local parkingVars = gameplay_parking.getParkingVars()
@/lua/ge/extensions/career/modules/playerDriving.lua
if playerData.trafficActive == 0 then
playerData.trafficActive = gameplay_traffic.getTrafficVars().activeAmount
end
@/lua/ge/extensions/gameplay/traffic/vehicle.lua
self.vars = gameplay_traffic.getTrafficVars()
self.policeVars = gameplay_police.getPoliceVars()
self.vars = gameplay_traffic.getTrafficVars()
self.policeVars = gameplay_police.getPoliceVars()