GE Lua Documentation

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getFocus

Definition


-- @/lua/ge/extensions/gameplay/traffic.lua:136

local function getFocus() -- returns the focus point
  if not focus then setFocus() end -- just in case
  return focus
end

Callers

@/lua/ge/extensions/gameplay/traffic/vehicle.lua
  self.isPlayerControlled = obj:isPlayerControlled()
  self.focus = gameplay_traffic.getFocus()
  self.focusDist = 0
  self.speed = self.isPerson and self.vel:z0():length() or self.vel:length()
  self.focus = gameplay_traffic.getFocus() -- the origin point, whether it's the game camera, player, or other entity
  self.focusDist = self.pos:distance(self.focus.pos)
@/lua/ge/extensions/gameplay/parking.lua
    end
    focus = gameplay_traffic.getFocus()
    aheadPos:set(focus.pos)