workload
Definition
-- @/lua/ge/extensions/gameplay/statisticModules/watchJturn.lua:29
local function watchJturn( v , vid , dtSim)
simTime = simTime + dtSim --probably broken
if vid ~= myvid then cancel() end
myvid = vid
velocity:set(v:getVelocityXYZ())
if velocity:length() < 8 then cancel(); return end
velocity:normalize()
-- vpos:set(v:getPositionXYZ())
vdir:set(v:getDirectionVectorXYZ())
if vdir:dot(velocity) < -THRESHOLD then
triggered = true
if simTime > lastBack+REFRESH then
lastBack = simTime
-- log("I","","back"..dumps(simTime))
backingdir:set(vdir)
frontTimer = 1
end
end
if triggered then
if vdir:dot(velocity) > THRESHOLD and backingdir:dot(velocity) < THRESHOLDUTURN then
frontTimer = frontTimer - dtSim
if(frontTimer<0) then
triggered = false
-- log("I","","JTURN")
gameplay_statistic.metricAdd("vehicle/jturn",1)
cancel()
end
end
if (lastBack + TIMEOUT) < simTime then
-- log("I","","FRONT 1="..dumps((lastBack + TIMEOUT) < simTime))
cancel()
end
end
-- print(simTime)
-- if upWorldVector:dot(vup) > THRESHOLD then
-- if triggered then
-- if lastRoof + TIMEOUT > simTime and lastUpright + TIMEOUT*2 > simTime then
-- log("I","","rolllllllll")
-- gameplay_statistic.metricAdd("vehicle/rollover",1)
-- else
-- log("I","","rol timeout r" ..dumps(lastRoof + TIMEOUT > simTime).."\tup="..dumps(lastUpright + TIMEOUT*2 > simTime))
-- end
-- cancel()
-- end
-- if simTime > lastUpright+REFRESH then
-- lastUpright = simTime
-- end
-- end
-- if upWorldVector:dot(vup) < -THRESHOLD and abs(vdir:dot(velocity)) lastRoof+REFRESH then
-- log("I","","roof")
-- triggered = true
-- lastRoof = simTime
-- end
-- print( dumps(upWorldVector:dot(vup)).."\t"..dumps(vdir:dot(velocity)) .."\ttr="..dumps(triggered) )
end
Callers