getSpeedTrapsInCurrentLevel
Definition
-- @/lua/ge/extensions/gameplay/speedTraps.lua:105
local function getSpeedTrapsInCurrentLevel(speedTrapType)
local objs = getObjectsByClass("BeamNGTrigger")
if not objs then return {} end
local res = {}
for _, obj in pairs(objs) do
if obj.speedTrapType == speedTrapType then
table.insert(res, obj)
end
end
return res
end
Callers
@/lua/ge/extensions/career/modules/milestones/generalMilestones/speedTraps.lua
--[[
for _, trap in ipairs(speedTraps.getSpeedTrapsInCurrentLevel("speed")) do
local milestoneId = "velocityMilestone_" .. trap:getName()