GE Lua Documentation

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setSuspectTimer

Definition


-- @/lua/ge/extensions/gameplay/police.lua:318

local function setSuspectTimer(time) -- sets the time until the next suspect will be queued
  local coef = policeVehs[be:getPlayerVehicleID(0)] and 1 or 2 -- longer timer if player is not police
  suspectTimer = time or (lerp(suspectTimerDelay, 0, vars.suspectFrequency) + random(15)) * coef -- time until next suspect gets queued
end

Callers

@/lua/ge/extensions/gameplay/police.lua
    if suspectTimer == math.huge and not suspectActive then
      setSuspectTimer()
    end