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setPursuitVars

Definition


-- @/lua/ge/extensions/gameplay/police.lua:146

local function setPursuitVars(data) -- sets various traffic variables
  if type(data) ~= 'table' then
    if not data then resetPursuitVars() end
    return
  end
  vars = tableMerge(vars, data)
end

Callers

@/lua/ge/extensions/gameplay/missions/missionManager.lua
    gameplay_traffic.setTrafficVars() -- resets variables
    gameplay_police.setPursuitVars()
    gameplay_parking.setParkingVars()
@/lua/ge/extensions/flowgraph/modules/trafficModule.lua
      gameplay_traffic.setTrafficVars()
      gameplay_police.setPursuitVars()
    end
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/pursuitParams.lua
  if next(self.vars) then
    gameplay_police.setPursuitVars(self.vars)
  end
@/lua/ge/extensions/career/modules/playerDriving.lua
  gameplay_traffic.setTrafficVars({enableRandomEvents = false})
  gameplay_police.setPursuitVars({arrestRadius = 15, evadeTime = 30})
  gameplay_parking.setParkingVars({precision = 0.2}) -- allows for relaxed parking detection