setPursuitVars
Definition
-- @/lua/ge/extensions/gameplay/police.lua:146
local function setPursuitVars(data) -- sets various traffic variables
if type(data) ~= 'table' then
if not data then resetPursuitVars() end
return
end
vars = tableMerge(vars, data)
end
Callers
@/lua/ge/extensions/gameplay/missions/missionManager.lua
gameplay_traffic.setTrafficVars() -- resets variables
gameplay_police.setPursuitVars()
gameplay_parking.setParkingVars()
@/lua/ge/extensions/flowgraph/modules/trafficModule.lua
gameplay_traffic.setTrafficVars()
gameplay_police.setPursuitVars()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/pursuitParams.lua
if next(self.vars) then
gameplay_police.setPursuitVars(self.vars)
end
@/lua/ge/extensions/career/modules/playerDriving.lua
gameplay_traffic.setTrafficVars({enableRandomEvents = false})
gameplay_police.setPursuitVars({arrestRadius = 15, evadeTime = 30})
gameplay_parking.setParkingVars({precision = 0.2}) -- allows for relaxed parking detection