GE Lua Documentation

Press F to search!

onTrafficStopped

Definition


-- @/lua/ge/extensions/gameplay/police.lua:511

local function onTrafficStopped()
  table.clear(policeVehs)
end

Callers

@/lua/ge/extensions/gameplay/traffic.lua

local function onTrafficStopped()
  deleteTrafficPool()
local function onClientEndMission()
  onTrafficStopped()
  resetTrafficVars()
  local data = {state = state, traffic = deepcopy(trafficData), vars = deepcopy(vars)}
  onTrafficStopped()
  mapNodes = nil
@/lua/ge/extensions/gameplay/police.lua
  local data = {vars = deepcopy(vars), propIds = deepcopy(policePropIds)} -- no need to cache police ids, they should automatically get reprocessed
  onTrafficStopped()
  return data
@/lua/ge/extensions/career/modules/playerDriving.lua

local function onTrafficStopped()
  if playerData.traffic then table.clear(playerData.traffic) end