GE Lua Documentation

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onTrafficStarted

Definition


-- @/lua/ge/extensions/gameplay/police.lua:504

local function onTrafficStarted()
  local policeAmount, propAmount = tableSize(policeVehs), #policePropIds
  if policeAmount > 0 or propAmount > 0 then
    log('I', logTag, string.format('Activated %d police vehicles and %d police props', policeAmount, propAmount))
  end
end

Callers

@/lua/ge/extensions/gameplay/traffic.lua

local function onTrafficStarted()
  state = 'on'
@/lua/ge/extensions/career/modules/playerDriving.lua

local function onTrafficStarted()
  if not career_career.tutorialEnabled and not gameplay_missions_missionManager.getForegroundMissionId() then