-- @/lua/ge/extensions/gameplay/police.lua:472
local function getPursuitVars()
return vars
end
self.flags.cooldown = 1
self.cooldownTimer = math.max(10, gameplay_police.getPursuitVars().arrestTime + 5)
self.state = 'disabled' -- state is set to disabled until the cooldown timer resolves or the vehicle respawns
self:setAction('pullOver')
self.actionTimer = gameplay_police.getPursuitVars().arrestTime + 5
end