GE Lua Documentation

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getPursuitData

Definition


-- @/lua/ge/extensions/gameplay/police.lua:463

local function getPursuitData(id) -- returns pursuit data from the given vehicle, or the player vehicle by default
  -- exists for backwards compatibility
  id = id or be:getPlayerVehicleID(0)
  local veh = id and gameplay_traffic.getTrafficData()[id]
  if veh then
    return veh.pursuit
  end
end

Callers

@/lua/ge/extensions/ui/policeInfo.lua

  local pursuit = gameplay_police.getPursuitData() -- player vehicle pursuit data
  if not pursuit then
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/pursuitInformation.lua
  self.vehId = self.pinIn.vehId.value or be:getPlayerVehicleID(0)
  local pursuit = gameplay_police.getPursuitData(self.vehId)
  if not pursuit then return end
@/lua/ge/extensions/ui/apps/minimap/additionalInfo.lua
local function checkPolice()
  local pursuitData = gameplay_police.getPursuitData()
  local policeMode = "disabled"