getPoliceVehicles
Definition
-- @/lua/ge/extensions/gameplay/police.lua:154
local function getPoliceVehicles()
return policeVehs
end
Callers
@/lua/ge/extensions/gameplay/traffic/roles/suspect.lua
local policeIds = {}
for id, veh in pairs(gameplay_police.getPoliceVehicles()) do
if not veh.role.flags.pursuit and not veh.role.flags.reset then -- only available police vehicles
@/lua/ge/extensions/ui/apps/minimap/vehicles.lua
local policeCars = gameplay_police.getPoliceVehicles()
local isActivePoliceCar = false
fwd:normalize()
local policeCars = gameplay_police.getPoliceVehicles()
local canUse = not gameplay_walk.isVehicleBlacklisted(otherVId)
@/lua/ge/extensions/editor/trafficDebug.lua
local trafficActiveAmount = gameplay_traffic.getNumOfTraffic(true)
local policeAmount = tableSize(gameplay_police.getPoliceVehicles())
local parkedAmount = tableSize(gameplay_parking.getParkedCarsList())