arrestVehicle
Definition
-- @/lua/ge/extensions/gameplay/police.lua:323
local function arrestVehicle(id, showMessages) -- instantly sets a vehicle as arrested
local veh = gameplay_traffic.getTrafficData()[id]
if not veh then return end
-- works as intended if the target vehicle role is 'suspect'
if showMessages then
if be:getPlayerVehicleID(0) == id then
local str = veh.pursuit.mode == 1 and 'ui.traffic.policeTicket' or 'ui.traffic.policeArrest'
ui_message(str, 4, 'traffic', 'traffic')
if veh.pursuit.offensesList[1] then
local offensesTranslated = {}
for _, v in ipairs(veh.pursuit.offensesList) do
table.insert(offensesTranslated, translateLanguage(string.format('ui.traffic.infractions.%s', v), v))
end
ui_message(string.format('%s %s', translateLanguage('ui.traffic.infractions.title', 'Offenses:'), table.concat(offensesTranslated, ', ')), 5, 'trafficInfractions', 'traffic')
end
elseif be:getPlayerVehicleID(0) == veh.role.targetId or policeVehs[be:getPlayerVehicleID(0)] then
ui_message('ui.traffic.suspectArrest', 5, 'traffic', 'traffic')
end
end
suspectActive = false
suspectTimerDelay = 60
extensions.hook('onPursuitAction', id, 'arrest', veh.pursuit)
local tempIds = {}
for pid, p in pairs(policeVehs) do
if p.role.targetId == id then
table.insert(tempIds, pid)
end
end
setPursuitMode(-1, id, tempIds)
end
Callers
@/lua/ge/extensions/gameplay/police.lua
if pursuit.timers.arrest >= vars.arrestTime then
arrestVehicle(id, gameplay_traffic.showMessages)
end