setActiveAmount
Definition
-- @/lua/ge/extensions/gameplay/parking.lua:407
local function setActiveAmount(amount) -- sets the maximum amount of active (visible) vehicles
amount = amount or math.huge
setParkingVars({activeAmount = amount})
end
Callers
@/lua/ge/extensions/career/modules/linearTutorial.lua
gameplay_parking.scatterParkedCars()
gameplay_parking.setActiveAmount(0)
gameplay_traffic.scatterTraffic()
gameplay_traffic.scatterTraffic()
gameplay_traffic.setActiveAmount(career_modules_playerDriving.getPlayerData().trafficActive)
@/lua/ge/extensions/gameplay/traffic.lua
local function setActiveAmount(amount) -- sets the maximum amount of active (visible) vehicles
amount = amount or math.huge
@/lua/ge/extensions/career/modules/playerDriving.lua
setPlayerData(be:getPlayerVehicleID(0))
gameplay_traffic.setActiveAmount(playerData.trafficActive)
@/lua/ge/extensions/gameplay/missions/missionManager.lua
if step.validTraffic then -- only if new traffic was created
gameplay_traffic.setActiveAmount(trafficSetup.activeAmount)
end
@/lua/ge/extensions/gameplay/discover/newPlayerExperience.lua
step.timeout = math.huge
gameplay_traffic.setActiveAmount(0)
freeroam_bigMapMode.setNavFocus(vec3(310.2650452,1816.934692,207.3096924))
if playerPos:squaredDistance(vehs[1][1]) > 5*5 then
gameplay_traffic.setActiveAmount(100)
return true