GE Lua Documentation

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setActiveAmount

Definition


-- @/lua/ge/extensions/gameplay/parking.lua:407

local function setActiveAmount(amount) -- sets the maximum amount of active (visible) vehicles
  amount = amount or math.huge
  setParkingVars({activeAmount = amount})
end

Callers

@/lua/ge/extensions/career/modules/linearTutorial.lua
  gameplay_parking.scatterParkedCars()
  gameplay_parking.setActiveAmount(0)
  gameplay_traffic.scatterTraffic()
  gameplay_traffic.scatterTraffic()
  gameplay_traffic.setActiveAmount(career_modules_playerDriving.getPlayerData().trafficActive)
@/lua/ge/extensions/gameplay/traffic.lua

local function setActiveAmount(amount) -- sets the maximum amount of active (visible) vehicles
  amount = amount or math.huge
@/lua/ge/extensions/career/modules/playerDriving.lua
    setPlayerData(be:getPlayerVehicleID(0))
    gameplay_traffic.setActiveAmount(playerData.trafficActive)
@/lua/ge/extensions/gameplay/missions/missionManager.lua
    if step.validTraffic then -- only if new traffic was created
      gameplay_traffic.setActiveAmount(trafficSetup.activeAmount)
    end
@/lua/ge/extensions/gameplay/discover/newPlayerExperience.lua
            step.timeout = math.huge
            gameplay_traffic.setActiveAmount(0)
            freeroam_bigMapMode.setNavFocus(vec3(310.2650452,1816.934692,207.3096924))
            if playerPos:squaredDistance(vehs[1][1]) > 5*5 then
              gameplay_traffic.setActiveAmount(100)
              return true