removeVehicle
Definition
-- @/lua/ge/extensions/gameplay/parking.lua:552
local function removeVehicle(id) -- removes a vehicle from the parked cars table
if parkedVehData[id] then
parkedVehData[id] = nil
parkedVehIds = tableKeysSorted(parkedVehData)
end
end
Callers
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePropTransformer.lua
local function removeVehicle(vehID)
if vehID == -1 then return end
local function onVehicleSpawned(id)
removeVehicle(id)
switchVehicle(id)
@/lua/ge/extensions/career/modules/inventory.lua
local function removeVehicle(inventoryId)
removeVehicleObject(inventoryId)
else
M.removeVehicle(inventoryId)
end
career_modules_playerAttributes.addAttributes({money=value}, {tags={"vehicleSold","selling"},label="Sold a vehicle: "..(vehicle.niceName or "(Unnamed Vehicle)")})
removeVehicle(inventoryId)
Engine.Audio.playOnce('AudioGui','event:>UI>Career>Buy_01')
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
local function removeVehicle(vehID)
if vehID == -1 then return end
local function onVehicleSpawned(id)
removeVehicle(id)
end
@/lua/ge/extensions/editor/aiTests.lua
local function removeVehicle(id) -- removes an AI vehicle
if not id or not vehicles[id] then return end
for _, v in ipairs(_del) do
removeVehicle(v)
end
if im.Button("Remove From List##aiParams") then
removeVehicle(currId)
selectVehicle(vehicleIds[1])
@/lua/ge/extensions/career/modules/loanerVehicles.lua
end
career_modules_inventory.removeVehicle(inventoryId)
end
@/lua/ge/extensions/career/modules/vehicleShopping.lua
if purchaseData.tradeInVehicleInfo then
career_modules_inventory.removeVehicle(purchaseData.tradeInVehicleInfo.id)
end