onVehicleGroupSpawned
Definition
-- @/lua/ge/extensions/gameplay/parking.lua:691
local function onVehicleGroupSpawned(vehList, groupId, groupName)
if groupName == "autoParking" then
activate(vehList, true)
end
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficSpawnGroup.lua
function C:onVehicleGroupSpawned(vehIds, groupId)
if self.state == 1 and self.groupId == groupId then
@/lua/ge/extensions/gameplay/traffic.lua
local function onVehicleGroupSpawned(vehList, groupId, groupName)
if groupName == 'autoParking' then
@/lua/ge/extensions/editor/multiSpawnManager.lua
local function onVehicleGroupSpawned()
spawnState = 0