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onClientStartMission

Definition


-- @/lua/ge/extensions/gameplay/parking.lua:902

local function onClientStartMission()
  if not sites then
    worldLoaded = true
  end
end

Callers

@/lua/ge/extensions/editor/camPathEditor.lua

local function onClientStartMission()
  selectPath(nil)
@/lua/ge/extensions/career/modules/milestones/milestones.lua
end
local function onClientStartMission()
  notifyUnclaimedMilestonesCount()
@/lua/ge/extensions/core/environment.lua

local function onClientStartMission(levelPath)
  local levelInfo = getObject("LevelInfo")
@/lua/ge/extensions/freeroam/crashCamMode.lua

local function onClientStartMission()
  if isStateFreeroam() then
@/lua/ge/extensions/gameplay/city.lua

local function onClientStartMission(levelPath)
  loadSites()
@/lua/ge/extensions/freeroam/specialTriggers.lua

local function onClientStartMission()
  loadTriggers()
@/lua/ge/extensions/editor/levelValidator.lua

local function onClientStartMission()
  terrainSize = nil
@/lua/ge/extensions/career/modules/vehicleDeletionService.lua

local function onClientStartMission()
  table.clear(flaggedVehicles)
@/lua/ge/extensions/career/modules/vehicleShopping.lua

local function onClientStartMission()
  vehiclesInShop = {}
@/lua/ge/extensions/gameplay/garageMode.lua

local function onClientStartMission(levelPath)
  if vehicleToLoad then
@/lua/ge/extensions/flowgraph/nodes/scene/idByName.lua

function C:onClientStartMission()
  self.objID = nil
@/lua/ge/extensions/career/modules/milestones/general.lua

local function onClientStartMission(levelPath)
  if tableIsEmpty(milestoneConfigs) then
@/lua/ge/extensions/util/precompileShaders.lua

local function onClientStartMission()
    loaded = true
@/lua/ge/extensions/util/trackBuilder/quickraceSetup.lua

local function onClientStartMission()
  done = false
@/lua/ge/extensions/freeroam/bigMapMode.lua

local function onClientStartMission(levelPath)
  setActive(false)
@/lua/ge/extensions/campaign/exploration.lua

local function onClientStartMission(levelPath)
  -- Disclaimer message for campaign mode.
@/lua/ge/extensions/freeroam/freeroam.lua

local function onClientStartMission(levelPath)
  local path, file, ext = path.splitWithoutExt(levelPath)
@/lua/ge/extensions/util/saveDynamicData.lua

local function onClientStartMission(levelPath)
  dump(levelPath)
@/lua/ge/extensions/career/modules/spawnPoints.lua

local function onClientStartMission()
@/lua/ge/extensions/gameplay/statistic.lua
  if data.windowOpen ~= nil then windowOpen[0] = data.windowOpen end
  if data.currentLevel then M.onClientStartMission() end
  if fileDataCareer then

local function onClientStartMission(levelPath)
  startActivity(levelPath)
@/lua/ge/extensions/core/paths.lua

local function onClientStartMission()
  local camPathFolder = (path.split(getMissionFilename()) or '') .. "camPaths"
@/lua/ge/extensions/gameplay/walk.lua

local function onClientStartMission(levelPath)
  clearBlacklist()
@/lua/ge/extensions/editor/main.lua

local function onClientStartMission()
  editor.initialized = false
@/lua/ge/extensions/ui/bindingsLegend.lua

local function onClientStartMission()
end
@/lua/ge/extensions/career/modules/fuel.lua

local function onClientStartMission(levelPath)
  setupSounds()
@/lua/ge/extensions/core/recoveryPrompt.lua

local function onClientStartMission(levelPath)
  if career_career.isActive() then
@/lua/ge/extensions/career/career.lua

local function onClientStartMission(levelPath)
  if careerActive then
@/lua/ge/extensions/core/hotlapping.lua
-- resets the app on level load
local function onClientStartMission()
  M.stopHotlapping()
@/lua/ge/extensions/career/modules/playerDriving.lua

local function onClientStartMission()
  setupTraffic()
@/lua/ge/extensions/util/calibrateESC.lua

local function onClientStartMission(levelPath)
  if levelPath == testLevel then
@/lua/ge/extensions/gameplay/traffic.lua

local function onClientStartMission()
  if state == 'off' then
@/lua/ge/extensions/util/precompileVehicles.lua

local function onClientStartMission()
    vehicleToLoad = 1
@/lua/ge/extensions/career/modules/delivery/general.lua

local function onClientStartMission(levelPath)
  loadSaveData()
@/lua/ge/extensions/editor/flowgraphEditor.lua

local function onClientStartMission()
  if M.requestedEditor then
@/lua/ge/extensions/freeroam/facilities/fuelPrice.lua

local function onClientStartMission(levelPath)
  if not setDisplayPrices() then
  else
    onClientStartMission(getCurrentLevelIdentifier())
  end
@/lua/ge/extensions/scenario/scenarios.lua
-- this function is called when the level that the scenario needs loaded successfully
local function onClientStartMission(levelPath)
  -- cleanup any remaining scenario objects by deleting the whole group
@/lua/ge/extensions/career/modules/inventory.lua

local function onClientStartMission(levelPath)
  setupInventory()
@/lua/ge/extensions/core/trafficSignals.lua

local function onClientStartMission()
  loadSignals()