getParkedCarsData
Definition
-- @/lua/ge/extensions/gameplay/parking.lua:424
local function getParkedCarsData()
return parkedVehData
end
Callers
@/lua/ge/extensions/ui/apps/minimap/vehicles.lua
local traffic = gameplay_traffic.getTrafficData()
local parking = gameplay_parking.getParkedCarsData()
local canSwitch = not core_input_actionFilter.isActionBlocked("switch_next_vehicle") and not core_input_actionFilter.isActionBlocked("switch_previous_vehicle")
@/lua/ge/extensions/c2/panelPlugins/vehicleManager.lua
if gameplay_parking then
local parkedData = gameplay_parking.getParkedCarsData()
if parkedData and parkedData[vehId] then
@/lua/ge/extensions/flowgraph/modules/trafficModule.lua
function C:updateParkedCarsState()
self.parkedCarsActive = next(gameplay_parking.getParkedCarsData()) and true or false
end