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defaultLocationCheck

Definition


-- @/lua/ge/extensions/gameplay/missions/startTrigger.lua:15

local function defaultLocationCheck(location, level, playerPosition, mission)

  return location.level == level and location.pos and location.radius and playerPosition:distance(location.pos) <= location.radius
end

Callers

@/lua/ge/extensions/gameplay/missions/locationsDetector.lua

local function defaultLocationCheck(location, level, playerPosition, mission)
  return location.pos and location.radius and playerPosition:distance(location.pos) <= location.radius
  for _, cluster in ipairs(gameplay_missions_clustering.getAllClusters(freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.clusterMergeRadius)) do
    if defaultLocationCheck(cluster, level, playerPosition) then
      for i, mId in ipairs(cluster.containedIds) do