defaultLocationCheck
Definition
-- @/lua/ge/extensions/gameplay/missions/startTrigger.lua:15
local function defaultLocationCheck(location, level, playerPosition, mission)
return location.level == level and location.pos and location.radius and playerPosition:distance(location.pos) <= location.radius
end
Callers
@/lua/ge/extensions/gameplay/missions/locationsDetector.lua
local function defaultLocationCheck(location, level, playerPosition, mission)
return location.pos and location.radius and playerPosition:distance(location.pos) <= location.radius
for _, cluster in ipairs(gameplay_missions_clustering.getAllClusters(freeroam_bigMapMode.bigMapActive() and freeroam_bigMapMode.clusterMergeRadius)) do
if defaultLocationCheck(cluster, level, playerPosition) then
for i, mId in ipairs(cluster.containedIds) do