GE Lua Documentation

Press F to search!

randomVehicle

Definition


-- @/lua/ge/extensions/gameplay/missions/progress.lua:1708
  randomVehicle = function()
    return { model = "Random", config = "Vehicle", isConfigFile = false }
  end,

Callers

@/gameplay/missionTypes/garageToGarage/constructor.lua
    success = gameplay_missions_progress.testHelper.randomBool(),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle()
  }
@/gameplay/missionTypes/dragStripAPM/constructor.lua
    time = gameplay_missions_progress.testHelper.randomNumber(10,60),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
  }
@/gameplay/missionTypes/crawl/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
    recoveriesUsed = round(gameplay_missions_progress.testHelper.randomNumber(0, 10)),
@/gameplay/missionTypes/longjump/constructor.lua
    distance = gameplay_missions_progress.testHelper.randomNumber(50, 500),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle()
  }
@/gameplay/missionTypes/dragStripRace/constructor.lua
    time = gameplay_missions_progress.testHelper.randomNumber(10,60),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
  }
@/lua/ge/extensions/core/funstuff.lua
local vehicleOptions = nil
local function randomVehicle()
  local vehs =  core_vehicles.getVehicleList().vehicles
@/gameplay/missionTypes/drift/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
  }
@/gameplay/missionTypes/hypermiling/constructor.lua
    distance = gameplay_missions_progress.testHelper.randomNumber(100,10000),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle()
  }