randomVehicle
Definition
-- @/lua/ge/extensions/gameplay/missions/progress.lua:1708
randomVehicle = function()
return { model = "Random", config = "Vehicle", isConfigFile = false }
end,
Callers
@/gameplay/missionTypes/garageToGarage/constructor.lua
success = gameplay_missions_progress.testHelper.randomBool(),
vehicle = gameplay_missions_progress.testHelper.randomVehicle()
}
@/gameplay/missionTypes/dragStripAPM/constructor.lua
time = gameplay_missions_progress.testHelper.randomNumber(10,60),
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
}
@/gameplay/missionTypes/crawl/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
recoveriesUsed = round(gameplay_missions_progress.testHelper.randomNumber(0, 10)),
@/gameplay/missionTypes/longjump/constructor.lua
distance = gameplay_missions_progress.testHelper.randomNumber(50, 500),
vehicle = gameplay_missions_progress.testHelper.randomVehicle()
}
@/gameplay/missionTypes/dragStripRace/constructor.lua
time = gameplay_missions_progress.testHelper.randomNumber(10,60),
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
}
@/lua/ge/extensions/core/funstuff.lua
local vehicleOptions = nil
local function randomVehicle()
local vehs = core_vehicles.getVehicleList().vehicles
@/gameplay/missionTypes/drift/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
}
@/gameplay/missionTypes/hypermiling/constructor.lua
distance = gameplay_missions_progress.testHelper.randomNumber(100,10000),
vehicle = gameplay_missions_progress.testHelper.randomVehicle()
}