randomNumber
Definition
-- @/lua/ge/extensions/gameplay/missions/progress.lua:1711
randomNumber = function(min, max)
return math.random() * (max - min) + min
end
Callers
@/gameplay/missionTypes/generatedTimeTrial/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
time = gameplay_missions_progress.testHelper.randomNumber(20,600),
}
@/gameplay/missionTypes/delivery/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
time = gameplay_missions_progress.testHelper.randomNumber(30,120),
cargoCount = round(gameplay_missions_progress.testHelper.randomNumber(0,5))
time = gameplay_missions_progress.testHelper.randomNumber(30,120),
cargoCount = round(gameplay_missions_progress.testHelper.randomNumber(0,5))
}
@/gameplay/missionTypes/hypermiling/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
distance = gameplay_missions_progress.testHelper.randomNumber(100,10000),
vehicle = gameplay_missions_progress.testHelper.randomVehicle()
@/gameplay/missionTypes/aiRace/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
place = round(gameplay_missions_progress.testHelper.randomNumber(1,4)),
time = gameplay_missions_progress.testHelper.randomNumber(30,120)
place = round(gameplay_missions_progress.testHelper.randomNumber(1,4)),
time = gameplay_missions_progress.testHelper.randomNumber(30,120)
}
@/gameplay/missionTypes/targetjump/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
points = round(gameplay_missions_progress.testHelper.randomNumber(20,500)),
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/drift/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
score = round(gameplay_missions_progress.testHelper.randomNumber(20,10000)),
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/collection/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
}
@/gameplay/missionTypes/dragStripAPM/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
time = gameplay_missions_progress.testHelper.randomNumber(10,60),
place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
time = gameplay_missions_progress.testHelper.randomNumber(10,60),
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/garageToGarage/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
distance = gameplay_missions_progress.testHelper.randomNumber(100,2000),
success = gameplay_missions_progress.testHelper.randomBool(),
@/gameplay/missionTypes/rallyRoadSection/constructor.lua
-- return gameplay_missions_progress.testHelper.randomAttemptType(), {
-- time = gameplay_missions_progress.testHelper.randomNumber(20,600),
-- }
@/gameplay/missionTypes/crawl/constructor.lua
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
recoveriesUsed = round(gameplay_missions_progress.testHelper.randomNumber(0, 10)),
time = gameplay_missions_progress.testHelper.randomNumber(30,300)
recoveriesUsed = round(gameplay_missions_progress.testHelper.randomNumber(0, 10)),
time = gameplay_missions_progress.testHelper.randomNumber(30,300)
}
@/gameplay/missionTypes/busMode/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
parkingPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
drivingPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
parkingPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
drivingPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
passengerPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
drivingPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
passengerPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
totalPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,400)),
passengerPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
totalPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,400)),
}
@/gameplay/missionTypes/simpleLapconfigScenario/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
time = gameplay_missions_progress.testHelper.randomNumber(20,200),
}
@/gameplay/missionTypes/scatterPickup/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
}
@/gameplay/missionTypes/timeTrial/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
time = gameplay_missions_progress.testHelper.randomNumber(20,600),
}
@/gameplay/missionTypes/dragStripRace/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
time = gameplay_missions_progress.testHelper.randomNumber(10,60),
place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
time = gameplay_missions_progress.testHelper.randomNumber(10,60),
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/rallyLoop/constructor.lua
-- return gameplay_missions_progress.testHelper.randomAttemptType(), {
-- time = gameplay_missions_progress.testHelper.randomNumber(20,600),
-- }
@/gameplay/missionTypes/longjump/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
distance = gameplay_missions_progress.testHelper.randomNumber(50, 500),
vehicle = gameplay_missions_progress.testHelper.randomVehicle()
@/gameplay/missionTypes/cannon/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
points = round(gameplay_missions_progress.testHelper.randomNumber(100,1000)),
hitTargets = round(gameplay_missions_progress.testHelper.randomNumber(0,5)),
points = round(gameplay_missions_progress.testHelper.randomNumber(100,1000)),
hitTargets = round(gameplay_missions_progress.testHelper.randomNumber(0,5)),
medal = gameplay_missions_progress.testHelper.randomMedal()
@/gameplay/missionTypes/knockAway/constructor.lua
medal = gameplay_missions_progress.testHelper.randomMedal(),
points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
}
@/gameplay/missionTypes/precisionParking/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
points = round(gameplay_missions_progress.testHelper.randomNumber(20,100)),
medal = gameplay_missions_progress.testHelper.randomMedal(),