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randomNumber

Definition


-- @/lua/ge/extensions/gameplay/missions/progress.lua:1711
  randomNumber = function(min, max)
    return math.random() * (max - min) + min
  end

Callers

@/gameplay/missionTypes/generatedTimeTrial/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    time = gameplay_missions_progress.testHelper.randomNumber(20,600),
  }
@/gameplay/missionTypes/delivery/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    time = gameplay_missions_progress.testHelper.randomNumber(30,120),
    cargoCount = round(gameplay_missions_progress.testHelper.randomNumber(0,5))
    time = gameplay_missions_progress.testHelper.randomNumber(30,120),
    cargoCount = round(gameplay_missions_progress.testHelper.randomNumber(0,5))
  }
@/gameplay/missionTypes/hypermiling/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    distance = gameplay_missions_progress.testHelper.randomNumber(100,10000),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle()
@/gameplay/missionTypes/aiRace/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,4)),
    time = gameplay_missions_progress.testHelper.randomNumber(30,120)
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,4)),
    time = gameplay_missions_progress.testHelper.randomNumber(30,120)
  }
@/gameplay/missionTypes/targetjump/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    points = round(gameplay_missions_progress.testHelper.randomNumber(20,500)),
    medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/drift/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    score = round(gameplay_missions_progress.testHelper.randomNumber(20,10000)),
    medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/collection/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
  }
@/gameplay/missionTypes/dragStripAPM/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
    time = gameplay_missions_progress.testHelper.randomNumber(10,60),
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
    time = gameplay_missions_progress.testHelper.randomNumber(10,60),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/garageToGarage/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    distance = gameplay_missions_progress.testHelper.randomNumber(100,2000),
    success = gameplay_missions_progress.testHelper.randomBool(),
@/gameplay/missionTypes/rallyRoadSection/constructor.lua
--   return gameplay_missions_progress.testHelper.randomAttemptType(), {
--     time = gameplay_missions_progress.testHelper.randomNumber(20,600),
--   }
@/gameplay/missionTypes/crawl/constructor.lua
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
    recoveriesUsed = round(gameplay_missions_progress.testHelper.randomNumber(0, 10)),
    time = gameplay_missions_progress.testHelper.randomNumber(30,300)
    recoveriesUsed = round(gameplay_missions_progress.testHelper.randomNumber(0, 10)),
    time = gameplay_missions_progress.testHelper.randomNumber(30,300)
  }
@/gameplay/missionTypes/busMode/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    parkingPoints   = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    drivingPoints   = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    parkingPoints   = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    drivingPoints   = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    passengerPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    drivingPoints   = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    passengerPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    totalPoints     = round(gameplay_missions_progress.testHelper.randomNumber(0,400)),
    passengerPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
    totalPoints     = round(gameplay_missions_progress.testHelper.randomNumber(0,400)),
  }
@/gameplay/missionTypes/simpleLapconfigScenario/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    time = gameplay_missions_progress.testHelper.randomNumber(20,200),
  }
@/gameplay/missionTypes/scatterPickup/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
  }
@/gameplay/missionTypes/timeTrial/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    time = gameplay_missions_progress.testHelper.randomNumber(20,600),
  }
@/gameplay/missionTypes/dragStripRace/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
    time = gameplay_missions_progress.testHelper.randomNumber(10,60),
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
    time = gameplay_missions_progress.testHelper.randomNumber(10,60),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/rallyLoop/constructor.lua
--   return gameplay_missions_progress.testHelper.randomAttemptType(), {
--     time = gameplay_missions_progress.testHelper.randomNumber(20,600),
--   }
@/gameplay/missionTypes/longjump/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    distance = gameplay_missions_progress.testHelper.randomNumber(50, 500),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle()
@/gameplay/missionTypes/cannon/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    points = round(gameplay_missions_progress.testHelper.randomNumber(100,1000)),
    hitTargets = round(gameplay_missions_progress.testHelper.randomNumber(0,5)),
    points = round(gameplay_missions_progress.testHelper.randomNumber(100,1000)),
    hitTargets = round(gameplay_missions_progress.testHelper.randomNumber(0,5)),
    medal = gameplay_missions_progress.testHelper.randomMedal()
@/gameplay/missionTypes/knockAway/constructor.lua
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
  }
@/gameplay/missionTypes/precisionParking/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    points = round(gameplay_missions_progress.testHelper.randomNumber(20,100)),
    medal = gameplay_missions_progress.testHelper.randomMedal(),