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randomMedal

Definition


-- @/lua/ge/extensions/gameplay/missions/progress.lua:1705
  randomMedal = function()
    return medals[math.floor(math.random() * 6) + 1]
  end,

Callers

@/gameplay/missionTypes/targetjump/constructor.lua
    points = round(gameplay_missions_progress.testHelper.randomNumber(20,500)),
    medal = gameplay_missions_progress.testHelper.randomMedal(),
  }
@/gameplay/missionTypes/drift/constructor.lua
    score = round(gameplay_missions_progress.testHelper.randomNumber(20,10000)),
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/knockAway/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
@/gameplay/missionTypes/scatterPickup/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
@/gameplay/missionTypes/cannon/constructor.lua
    hitTargets = round(gameplay_missions_progress.testHelper.randomNumber(0,5)),
    medal = gameplay_missions_progress.testHelper.randomMedal()
  }
@/gameplay/missionTypes/delivery/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    time = gameplay_missions_progress.testHelper.randomNumber(30,120),
@/gameplay/missionTypes/precisionParking/constructor.lua
    points = round(gameplay_missions_progress.testHelper.randomNumber(20,100)),
    medal = gameplay_missions_progress.testHelper.randomMedal(),
  }
@/gameplay/missionTypes/longjump/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    distance = gameplay_missions_progress.testHelper.randomNumber(50, 500),
@/gameplay/missionTypes/collection/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
@/gameplay/missionTypes/aiRace/constructor.lua
  return gameplay_missions_progress.testHelper.randomAttemptType(), {
    medal = gameplay_missions_progress.testHelper.randomMedal(),
    place = round(gameplay_missions_progress.testHelper.randomNumber(1,4)),