randomMedal
Definition
-- @/lua/ge/extensions/gameplay/missions/progress.lua:1705
randomMedal = function()
return medals[math.floor(math.random() * 6) + 1]
end,
Callers
@/gameplay/missionTypes/targetjump/constructor.lua
points = round(gameplay_missions_progress.testHelper.randomNumber(20,500)),
medal = gameplay_missions_progress.testHelper.randomMedal(),
}
@/gameplay/missionTypes/drift/constructor.lua
score = round(gameplay_missions_progress.testHelper.randomNumber(20,10000)),
medal = gameplay_missions_progress.testHelper.randomMedal(),
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/knockAway/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
@/gameplay/missionTypes/scatterPickup/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
@/gameplay/missionTypes/cannon/constructor.lua
hitTargets = round(gameplay_missions_progress.testHelper.randomNumber(0,5)),
medal = gameplay_missions_progress.testHelper.randomMedal()
}
@/gameplay/missionTypes/delivery/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
time = gameplay_missions_progress.testHelper.randomNumber(30,120),
@/gameplay/missionTypes/precisionParking/constructor.lua
points = round(gameplay_missions_progress.testHelper.randomNumber(20,100)),
medal = gameplay_missions_progress.testHelper.randomMedal(),
}
@/gameplay/missionTypes/longjump/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
distance = gameplay_missions_progress.testHelper.randomNumber(50, 500),
@/gameplay/missionTypes/collection/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
points = round(gameplay_missions_progress.testHelper.randomNumber(50,500))
@/gameplay/missionTypes/aiRace/constructor.lua
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
place = round(gameplay_missions_progress.testHelper.randomNumber(1,4)),