randomAttemptType
Definition
-- @/lua/ge/extensions/gameplay/missions/progress.lua:1702
randomAttemptType = function()
return attempts[math.floor(math.random() * 6) + 1]
end,
Callers
@/gameplay/missionTypes/delivery/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/precisionParking/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
points = round(gameplay_missions_progress.testHelper.randomNumber(20,100)),
@/gameplay/missionTypes/timeTrial/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
time = gameplay_missions_progress.testHelper.randomNumber(20,600),
@/lua/ge/extensions/gameplay/missions/missions.lua
mission.getMissionTips = mission.getMissionTips or function() return defaultMissionTips end
mission.getRandomizedAttempt = mission.getRandomizedAttempt or function() return gameplay_missions_progress.testHelper.randomAttemptType(), {} end
end
@/gameplay/missionTypes/collection/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/arrive/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
success = gameplay_missions_progress.testHelper.randomBool()
@/gameplay/missionTypes/drift/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
score = round(gameplay_missions_progress.testHelper.randomNumber(20,10000)),
@/gameplay/missionTypes/targetjump/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
points = round(gameplay_missions_progress.testHelper.randomNumber(20,500)),
@/gameplay/missionTypes/dragStripRace/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
@/gameplay/missionTypes/knockAway/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/rallyLoop/constructor.lua
-- function C:getRandomizedAttempt(progressKey)
-- return gameplay_missions_progress.testHelper.randomAttemptType(), {
-- time = gameplay_missions_progress.testHelper.randomNumber(20,600),
@/gameplay/missionTypes/rallyRoadSection/constructor.lua
-- function C:getRandomizedAttempt(progressKey)
-- return gameplay_missions_progress.testHelper.randomAttemptType(), {
-- time = gameplay_missions_progress.testHelper.randomNumber(20,600),
@/gameplay/missionTypes/dragStripAPM/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
place = round(gameplay_missions_progress.testHelper.randomNumber(1,2)),
@/gameplay/missionTypes/aiRace/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/simpleLapconfigScenario/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
time = gameplay_missions_progress.testHelper.randomNumber(20,200),
@/gameplay/missionTypes/scatterPickup/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/hypermiling/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
distance = gameplay_missions_progress.testHelper.randomNumber(100,10000),
@/gameplay/missionTypes/longjump/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
medal = gameplay_missions_progress.testHelper.randomMedal(),
@/gameplay/missionTypes/crawl/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
vehicle = gameplay_missions_progress.testHelper.randomVehicle(),
@/gameplay/missionTypes/generatedTimeTrial/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
time = gameplay_missions_progress.testHelper.randomNumber(20,600),
@/gameplay/missionTypes/cannon/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
points = round(gameplay_missions_progress.testHelper.randomNumber(100,1000)),
@/gameplay/missionTypes/busMode/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
parkingPoints = round(gameplay_missions_progress.testHelper.randomNumber(0,100)),
@/gameplay/missionTypes/garageToGarage/constructor.lua
function C:getRandomizedAttempt(progressKey)
return gameplay_missions_progress.testHelper.randomAttemptType(), {
distance = gameplay_missions_progress.testHelper.randomNumber(100,2000),