GE Lua Documentation

Press F to search!

reloadCompleteMissionSystem

Definition


-- @/lua/ge/extensions/gameplay/missions/missions.lua:1073

M.reloadCompleteMissionSystem = function()
  log("I","","Reloading complete mission system.")
  log("I","","Stopping any missions still running...")
  if gameplay_missions_missionManager then
    gameplay_missions_missionManager.stopForegroundMissionInstantly()
  end
  log("I","","Clearing MissionEnter...")
  if gameplay_markerInteraction then
    gameplay_markerInteraction.clearCache()
  end
  log("I","","Clearing Missions...")
  gameplay_missions_missions.clearCache()
  log("I","","Clearing Complete!")
end

Callers

@/lua/ge/extensions/editor/missionEditor.lua
M.reloadMissionSystem = function()
  gameplay_missions_missions.reloadCompleteMissionSystem()
  missionList = gameplay_missions_missions.getFilesData()
@/lua/ge/extensions/career/modules/missionWrapper.lua
  gameplay_missions_progress.setSavePath(savePath .. "/career/missions/")
  gameplay_missions_missions.reloadCompleteMissionSystem()
end
  gameplay_missions_progress.setSavePath(nil)
  gameplay_missions_missions.reloadCompleteMissionSystem()
end