reloadCompleteMissionSystem
Definition
-- @/lua/ge/extensions/gameplay/missions/missions.lua:1073
M.reloadCompleteMissionSystem = function()
log("I","","Reloading complete mission system.")
log("I","","Stopping any missions still running...")
if gameplay_missions_missionManager then
gameplay_missions_missionManager.stopForegroundMissionInstantly()
end
log("I","","Clearing MissionEnter...")
if gameplay_markerInteraction then
gameplay_markerInteraction.clearCache()
end
log("I","","Clearing Missions...")
gameplay_missions_missions.clearCache()
log("I","","Clearing Complete!")
end
Callers
@/lua/ge/extensions/editor/missionEditor.lua
M.reloadMissionSystem = function()
gameplay_missions_missions.reloadCompleteMissionSystem()
missionList = gameplay_missions_missions.getFilesData()
@/lua/ge/extensions/career/modules/missionWrapper.lua
gameplay_missions_progress.setSavePath(savePath .. "/career/missions/")
gameplay_missions_missions.reloadCompleteMissionSystem()
end
gameplay_missions_progress.setSavePath(nil)
gameplay_missions_missions.reloadCompleteMissionSystem()
end