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getNoVehicleThumbFilepath

Definition


-- @/lua/ge/extensions/gameplay/missions/missions.lua:185
M.getNoVehicleThumbFilepath = function() return noVehicleThumbFilepath end

Callers

@/lua/ge/extensions/gameplay/missions/missionTypes/flowMission.lua
      local thumbnail = career_career.isActive() and career_modules_inventory and career_modules_inventory.getVehicleThumbnail(career_modules_inventory.getCurrentVehicle())
      thumbnail = thumbnail or gameplay_missions_missions.getNoVehicleThumbFilepath()
      table.insert(values, {l = 'missions.missions.general.userSettings.playerVehicle', v = lastIdx, type = 'player', thumb = thumbnail})
    if allowCustom and false then
      table.insert(values, {l = 'Custom', v = lastIdx + 1, type = 'custom', thumb = gameplay_missions_missions.getNoVehicleThumbFilepath(), viaUserSettingsKey = 'setupModuleVehiclesCustom'})
      table.insert(data, {
          if viaSetting.value.model == "unselected" or viaSetting.value.config == "unselected" or not viaSetting.value.model or not viaSetting.value.config then
            v.thumb = gameplay_missions_missions.getNoVehicleThumbFilepath()
            v.l = "Custom: (None Selected)"
@/lua/ge/extensions/ui/vehicleSelector/vehicleSpecifications.lua
    data.headerTitle = "Legacy default.pc"
    data.preview = gameplay_missions_missions.getNoVehicleThumbFilepath()
    data.configDetails = {
@/lua/ge/extensions/ui/vehicleSelector/general.lua
    isConfig = true,
    preview = gameplay_missions_missions.getNoVehicleThumbFilepath(),
    model_key = info.model,