getNoVehicleThumbFilepath
Definition
-- @/lua/ge/extensions/gameplay/missions/missions.lua:185
M.getNoVehicleThumbFilepath = function() return noVehicleThumbFilepath end
Callers
@/lua/ge/extensions/gameplay/missions/missionTypes/flowMission.lua
local thumbnail = career_career.isActive() and career_modules_inventory and career_modules_inventory.getVehicleThumbnail(career_modules_inventory.getCurrentVehicle())
thumbnail = thumbnail or gameplay_missions_missions.getNoVehicleThumbFilepath()
table.insert(values, {l = 'missions.missions.general.userSettings.playerVehicle', v = lastIdx, type = 'player', thumb = thumbnail})
if allowCustom and false then
table.insert(values, {l = 'Custom', v = lastIdx + 1, type = 'custom', thumb = gameplay_missions_missions.getNoVehicleThumbFilepath(), viaUserSettingsKey = 'setupModuleVehiclesCustom'})
table.insert(data, {
if viaSetting.value.model == "unselected" or viaSetting.value.config == "unselected" or not viaSetting.value.model or not viaSetting.value.config then
v.thumb = gameplay_missions_missions.getNoVehicleThumbFilepath()
v.l = "Custom: (None Selected)"
@/lua/ge/extensions/ui/vehicleSelector/vehicleSpecifications.lua
data.headerTitle = "Legacy default.pc"
data.preview = gameplay_missions_missions.getNoVehicleThumbFilepath()
data.configDetails = {
@/lua/ge/extensions/ui/vehicleSelector/general.lua
isConfig = true,
preview = gameplay_missions_missions.getNoVehicleThumbFilepath(),
model_key = info.model,