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getMissionsByMissionType

Definition


-- @/lua/ge/extensions/gameplay/missions/missions.lua:836

local function getMissionsByMissionType(type)
  get()
  local ret = {}
  for _, mission in pairs(missionsById) do
    if mission.missionType == type then
      table.insert(ret, mission)
    end
  end
  return ret
end

Callers

@/lua/ge/extensions/gameplay/missions/progress.lua
  local res = { labels = {--[['Mission']]}, rows = {}, newBestKeys = {} }
  local missions = gameplay_missions_missions.getMissionsByMissionType(mission.missionType)