getMissionsByMissionType
Definition
-- @/lua/ge/extensions/gameplay/missions/missions.lua:836
local function getMissionsByMissionType(type)
get()
local ret = {}
for _, mission in pairs(missionsById) do
if mission.missionType == type then
table.insert(ret, mission)
end
end
return ret
end
Callers
@/lua/ge/extensions/gameplay/missions/progress.lua
local res = { labels = {--[['Mission']]}, rows = {}, newBestKeys = {} }
local missions = gameplay_missions_missions.getMissionsByMissionType(mission.missionType)