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getAllIds

Definition


-- @/lua/ge/extensions/gameplay/missions/missions.lua:826

local function getAllIds()
  get()
  return tableKeysSorted(missionsById)
end

Callers

@/lua/ge/extensions/editor/util/editorElementHelper.lua
  label(e)
  local ids = gameplay_missions_missions.getAllIds()
  table.insert(ids, 1,"(none)")
@/lua/ge/extensions/editor/missionEditor/conditions.lua

  local ret = search:beginSearchableSimpleCombo(im, '##'..condition.type..'selectMission'..index, condition.missionId, gameplay_missions_missions.getAllIds())
  if ret then
  im.PushItemWidth(200)
  local ret = search:beginSearchableSimpleCombo(im, '##'..condition.type..'selectMission'..index, condition.missionId, gameplay_missions_missions.getAllIds())
  if ret then
@/lua/ge/extensions/editor/missionPlaybook/unlockedMissionsViewer.lua
  }
  for _, id in ipairs(gameplay_missions_missions.getAllIds()) do
    local m = gameplay_missions_missions.getMissionById(id)
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
  label(e)
  local ids = gameplay_missions_missions.getAllIds()
  table.insert(ids, 1,"(none)")