getAllIds
Definition
-- @/lua/ge/extensions/gameplay/missions/missions.lua:826
local function getAllIds()
get()
return tableKeysSorted(missionsById)
end
Callers
@/lua/ge/extensions/editor/util/editorElementHelper.lua
label(e)
local ids = gameplay_missions_missions.getAllIds()
table.insert(ids, 1,"(none)")
@/lua/ge/extensions/editor/missionEditor/conditions.lua
local ret = search:beginSearchableSimpleCombo(im, '##'..condition.type..'selectMission'..index, condition.missionId, gameplay_missions_missions.getAllIds())
if ret then
im.PushItemWidth(200)
local ret = search:beginSearchableSimpleCombo(im, '##'..condition.type..'selectMission'..index, condition.missionId, gameplay_missions_missions.getAllIds())
if ret then
@/lua/ge/extensions/editor/missionPlaybook/unlockedMissionsViewer.lua
}
for _, id in ipairs(gameplay_missions_missions.getAllIds()) do
local m = gameplay_missions_missions.getMissionById(id)
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
label(e)
local ids = gameplay_missions_missions.getAllIds()
table.insert(ids, 1,"(none)")